Lockpick System
Version: 1.0
Author: Deity
Date: January 8, 2010
Description
This script simulates a lockpicking system similar to that in Oblivion which allows you to set certain chests to only open once successfully picking the lock. Essentially, the system requires the player to successfully push all of the "sticks" into the up position - a failure results in a destroyed lockpick. Once all sticks are up, self-switch A of the particular event is turned on and you can put in the success results
Features
- A fun little minigame that puts some challenge into the task of opening chests or doors
- Can customize which pictures to use for the background, foreground, lockpick, and sticks
- Very easy to set up through a comment in plain English
- Turns on self-switch A automatically upon success
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg686.imageshack.us%2Fimg686%2F9490%2Flockpicksystem.png&hash=ad581388f17119d8b76080eb4732874b65490921)
Instructions
See the header of the script in the demo (http://rmrk.net/index.php?action=dlattach;topic=36980.0;attach=18936) for instructions and better yet, examples!
Script
See the demo - it is attached at the bottom of the post. It is better to look at the demo so you can see how it works.
Credit
Support
Please post in this topic if you encounter any problems and I will either try to fix it or pass it on to the author.
Demo
See attached
Translator's Notes
I have received Deity's permission to translate this script and post it here. I thought it was a neat idea and figured the English language community should get a glimpse of it. Aside from a few minor edits, I have had nothing to do with writing this script. All credit belongs to Deity.
Definitely have to give this a shot :D
WHOA BADASS - telling guild (/^o^)/
Hi @ all
Maybe I don't understand the replys well but Thanks!
I hope the idiomatic expressions you use here are good comments. :D
Greets
Deity
looks good, but I got a quick question: what happens if the lock is destroyed and how do you go about destroying a lock?
I will use it a lot, I've always been looking for something like this (ever since I played Splinter Cell that is; which is long ago :P)
Hi,
if on lockpick is destoryed then the item vanished of the inventory of the party. In the settings you can choose if the lockpick should be broken or not.
The lockpick breaks every time you're not hit the buttom at the right time.
Greets
Deity
thx, it looks really good xD
Wow looks great! Thx!
I scripted the Fall out 3 one i was gonna post soon to any one that is intersted in it, also nice work deity :)
Hey, I was using the script in my game and whenever I go and try to pick a lock the lockpick won't show. I'm not sure what the problem is can you help?
~Zetara~
This is awesome, i dub thee Gray fox, you get the cowl and everything
WOO! I love Oblivion. Will give it a try! Thanks!!!!
Nice 1 man this is awsome :)
I apologize if i'm posting after one year, but i read to post here for any problem..well, i downloaded the demo, and then i modified a bit of things like graphics and a pair of instructions in the script, but when i put it in my project nothing happens. I turned on the switch and added at least one lockpick, but when i click on the chest it gives me reward without playing the minigame. The parts that i changed, they were only for matching images.
(I am sorry for any possible grammar error, i'm italian) :'(