The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: fthmdg on January 07, 2010, 02:25:57 AM

Title: Story progression throughout gameplay
Post by: fthmdg on January 07, 2010, 02:25:57 AM
[figured out i posted in the wrong spot at first  ::) ]

I was wondering how difficult you think it would be to make an rpg in RPGMXP in which the characters actions actually have some sort of effect, like a reputation, that sort of thing.

Example; Hero does the quests that help people out, gets a good reputation. People like the hero, things at certian stores costs less, ect.

Hero does quests that are selfish or greedy, gets a bad rep. Most places dont like him as much, certian guards may attack on site, but you have access to underground markets and such.

[VERY general examples, just to explain what I mean]

Im thinking you could have a variable for reputation in each major city, as well as a global reputation variable. You could modify those depending on actions the player takes, and use those to determine how NPCs react to the player.

Whatcha think?
Title: Re: Story progression throughout gameplay
Post by: Ryosis on January 10, 2010, 04:20:46 PM
I've dabbled with using variables for this purpose before, and the end result was functional, if cumbersome. If you do go this route, I'd recommend having a series of reputation tiers: five for a good reputation, five for a bad reputation. By default, your reputation will be 100, which indicates that you have a neutral reputation. As you gain positive reputation, it increases. Once the reputation variable is greater than or equal to 120, you progress to the next tier of good reputation and so on until your reputation is equal to 200. The same can be applied to bad reputation, where reputation is taken away until you have 0.

At least, this is how I did it. Like I said before, it wasn't the greatest system in the world, but it got the job done.

Good luck with your game. :)
Title: Re: Story progression throughout gameplay
Post by: fthmdg on January 10, 2010, 05:44:07 PM
Yeah that's basically what I was thinking. Having a reputation with each major city, that way its a bit more dynamic than having everyone either love you or hate you