The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: outlander145 on December 06, 2009, 04:09:12 AM

Title: Help w/ ladder minigame (die hard arcade style)
Post by: outlander145 on December 06, 2009, 04:09:12 AM
http://rpgmaker.net/users/outlander145/locker/LadderMiniGame.zip (http://rpgmaker.net/users/outlander145/locker/LadderMiniGame.zip) RPG Maker 2003

Can anybody tell me how, if I/you mash the left and right keys incessantly, (although it isn't a likely thing) that the hero won't end up veering off to the right/left due to phasing? Unfortunately, for the hero to jump between ladders, the phasing must be on, but then there has to be a point that the phasing must turn off. Add to that, the hero must take a slight pause to be damaged and move one step down, to indicate his being hurt by the elevator. Don't worry, the thing's only a meg. I just CAN'T figure it out! This feels so unrefined!!

'Kay... let's see what I've done already... I've tried halting all movement, but that essentially screwed everything up. I've tried turning the phasing off immediately at the moment you get hurt by the elevator, but there's still a split second you can walk to the left or right. I forgot the rest of what I've did, I've tried all kinds of shit all day, and it still has a split second that you can either move right or left, phase through, and either get frozen in the scenery, or continue walking up. It's that, or making a jump only to be hit by a moving elevator. Then the split second is during the moment you're being hurt, which is WEIRD, because you shouldn't even have control over your character during a "move hero" event. Just what is up with this?
Title: Re: Help w/ ladder minigame (die hard arcade style)
Post by: Jaffer on December 06, 2009, 06:17:51 AM
Make them all into auto-start events so you ignore player input?
Title: Re: Help w/ ladder minigame (die hard arcade style)
Post by: outlander145 on December 06, 2009, 08:54:38 AM
Sure. That works.



If you want the hero to die a slow painful death with no way of jumping out of the way.
SRSLY though, I do want it to ignore player input, but only when he's being damaged by the elevator. It's just during that time that there's probably a second or two that phasing mode is still on from the jumping, and there's no time to turn it off quickly enough.
Title: Re: Help w/ ladder minigame (die hard arcade style)
Post by: Jaffer on December 07, 2009, 02:24:52 PM
It worked for me when I put them on autostart.  Maybe you're doing it wrong?  Once the hero activates the bottom tile is when the auto-starts should come on, and that worked fine for me.
Title: Re: Help w/ ladder minigame (die hard arcade style)
Post by: outlander145 on December 07, 2009, 03:04:31 PM
I may be. This is strange. Still chipping at it, however.