<Game Help Window>
Version: 1.0
Author: Mr Wiggles (Creator)
Date: December 2, 2009
Version History
- Version: 1.0 Originaly Created
Planned Future Versions
Description
This script is for those who want to teach a player how to play his or her game with out the need for puting a .txt document in the game folder called "Controls" or teaching as you go along in the game.
It creates a "blank slate" so to speak in witch a user can add/edit the locations or text and pictures on multiple pages. I.E.
page 1: Controls
Page 2: Attacking
ect....
Features
- Fully custamisable
- Infinent number of pages
- Farely easy to use
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi929.photobucket.com%2Falbums%2Fad135%2FMr_Wigglez%2FControls.png%3Ft%3D1259819828&hash=cb9ce3efb8a2e4c92e2774354a32d8fe96281f20)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi929.photobucket.com%2Falbums%2Fad135%2FMr_Wigglez%2FLockPicking.png%3Ft%3D1259819916&hash=907e475babd51a5dcb483103ad0eaa9c1cf54eac)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi929.photobucket.com%2Falbums%2Fad135%2FMr_Wigglez%2FHacking.png%3Ft%3D1259819899&hash=8974d39abe5add2e5ffb1c4ff96850ceb5a05972)
Instructions
Copy the script and paste above main as "Help Screen" or any thing that youd remember it by. To call it use
$scene = Scene_Gamehelp.new
Script
=begin
================================================================================
Game Play Help script
By: Mr Wiggles
12/2/09
================================================================================
****************
* Introduction *
****************
Small script I wrote to tie into Scene_Tittle if you want to help the player learn the
controls insted of putting them in a .txt document next to the game. Of course
you could always use means of teaching durnig actual game play, but im too lazy
to do that for all the fetures my game has.
call by useing
" $scene = Scene_Gamehelp.new " <--- NO Qoutes
=end
#-------------------------------------------------------------------------------
# Make Window
#-------------------------------------------------------------------------------
class Window_Gamehelp < Window_Base
def initialize(menu)
super(0, 0, 640, 480)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = "Calibri"
self.contents.font.size = 24
@menu = menu
refresh
end
#-------------------------------------------------------------------------------
# Refresh
#-------------------------------------------------------------------------------
def refresh
menu_header
menu_pics
menu_pagenum
menu_main
end
#-------------------------------------------------------------------------------
# Draw Header - top of window
#-------------------------------------------------------------------------------
def menu_header
case(@menu.id)
when 1
self.contents.draw_text(65, 1, 140, 32, "Page One")
when 3
self.contents.draw_text(65, 1, 140, 32, "Page Two")
when 5
self.contents.draw_text(65, 1, 140, 32, "Page Three")
end
end
#-------------------------------------------------------------------------------
# Draw Pictures - as many as you'd like just copy bitmap and self. line and paste a new
#-------------------------------------------------------------------------------
def menu_pics
case(@menu.id)
when 1
bitmap = RPG::Cache.picture("") # picture name
self.contents.blt(110, 300, bitmap, Rect.new(0, 0, 140, 130))
# ( X, Y ) ( X, Y, W, H)
when 3
bitmap = RPG::Cache.picture("") # picture name
self.contents.blt(110, 300, bitmap, Rect.new(0, 0, 140, 130))
# ( X, Y ) ( X, Y, W, H)
when 5
bitmap = RPG::Cache.picture("") # picture name
self.contents.blt(110, 300, bitmap, Rect.new(0, 0, 140, 130))
# ( X, Y ) ( X, Y, W, H)
end
end
#-------------------------------------------------------------------------------
# Draw Page number - upper right corner
#-------------------------------------------------------------------------------
def menu_pagenum
case(@menu.id)
when 1
self.contents.draw_text(0, 0, 64, 32, "1/3")
when 3
self.contents.draw_text(0, 0, 64, 32, "2/3")
when 5
self.contents.draw_text(0, 0, 64, 32, "3/3")
end
end
#-------------------------------------------------------------------------------
# Draw main text - top to midle of screen or edited any place by editing:
# self.contents.draw_text(X, Y, W, H, "your text here")
#-------------------------------------------------------------------------------
def menu_main
case(@menu.id)
#-------------------------------------------------------------------------------
# Don't go past these -----------> >|< >|<
#-------------------------------------------------------------------------------
when 1
self.contents.draw_text(10, 32, 600, 32, "")
self.contents.draw_text(10, 64, 600, 32, "")
self.contents.draw_text(10, 96, 600, 32, "")
self.contents.draw_text(10, 128, 600, 32, "")
self.contents.draw_text(10, 160, 600, 32, "")
self.contents.draw_text(10, 192, 600, 32, "")
self.contents.draw_text(10, 224, 600, 32, "")
self.contents.draw_text(10, 256, 600, 32, "")
# >|< >|<
when 3
self.contents.draw_text(10, 32, 600, 32, "")
self.contents.draw_text(10, 64, 600, 32, "")
self.contents.draw_text(10, 96, 600, 32, "")
self.contents.draw_text(10, 128, 600, 32, "")
self.contents.draw_text(10, 160, 600, 32, "")
self.contents.draw_text(10, 192, 600, 32, "")
self.contents.draw_text(10, 224, 600, 32, "")
self.contents.draw_text(10, 256, 600, 32, "")
# >|< >|<
when 5
self.contents.draw_text(10, 32, 600, 32, "")
self.contents.draw_text(10, 64, 600, 32, "")
self.contents.draw_text(10, 96, 600, 32, "")
self.contents.draw_text(10, 128, 600, 32, "")
self.contents.draw_text(10, 160, 600, 32, "")
self.contents.draw_text(10, 192, 600, 32, "")
self.contents.draw_text(10, 224, 600, 32, "")
self.contents.draw_text(10, 256, 600, 32, "")
# >|< >|<
end
end
#-------------------------------------------------------------------------------
# End edit area
#-------------------------------------------------------------------------------
end
#-------------------------------------------------------------------------------
# DONT EDIT BELOW THIS LINE - Unless you think you know what your doing. >.<
#-------------------------------------------------------------------------------
class Scene_Gamehelp
def initialize(menu_index = 0)
@menu_index = menu_index
end
def main
@menu = @menu_index
@max_menu = 3
@help_window = Window_Gamehelp.new(@menu)
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@help_window.dispose
end
def update
if Input.trigger?(Input::C)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Title.new
return
end
if Input.trigger?(Input::RIGHT)
$game_system.se_play($data_system.cursor_se)
@menu_index += 1
@menu_index %= @max_menu
$scene = Scene_Gamehelp.new(@menu_index)
end
if Input.trigger?(Input::LEFT)
$game_system.se_play($data_system.cursor_se)
@menu_index += @max_menu - 1
@menu_index %= @max_menu
$scene = Scene_Gamehelp.new(@menu_index)
return
end
end
end
Credit
Thanks
- Any one who uses this and gives me credit.
Support
I usualy check in to this site once a day. So if you have any questions PM me.
Known Compatibility Issues
None as of now
Demo
"See Attached"
Author's Notes
This is my first script that I wrote, and decided to share it and see what others may think of it, and posibly a few tips...
Restrictions
Don't post this on any other sites.
@mr_wiggles - this will come in handy for any project...
but most helpful for someone crazy enough to make a game with
multiple battle systems and various button/ key combinations.
the extra option in the title screen along with the
sliding pictures was a nice touch! thanks for sharing ^,^
good stuff!
~=[G101]=~
Downloading... | DONE |
Testing... | DONE |
Comments | Very Handy |
EDIT: Just have to ask. Is the Lock Picking and Computer Hacking systems available for download
or is that just something you made up for the demo?
I would really want to use those
Well those where made for examples in the demo "they're being used in my curant project"
Sorry for beeing stupid. Is that a "Yes" or a "No"? :-\
Well, i think that i should've said it in my previous post so I'm the stupid one.
right now no, but when the game is completed then yes, i was planing on uploading the event systems into the data base here.
This looks good. Nice work
Really nice script, I think I'll use this one as another addition to my script.
;D ;D ;D GREAT SCRIPT... ;D ;D ;D
Thanks but looking back at it, its mostly just a window that is set up for you, sorta a look at how to show text and images in scripts.