I'm wondering if someone could help me with a script that makes pictures pop in in the middle of the screen after a skill is used,stays a few moments,and fades away before the animation starts. Just like in fighting games like mugen,grand chase etc.
I know it would be easy to put it into the skill animation,but it would limit the animation frames (even now it would be nice if i could combine 3 kinds of animations to make 1 skill XD).And it wouldn't be the same quality :3.
I tried with events but I failed x.x (yet again...)
So can anyone help me :D?
Make the skill call a common event. Then make a common event labeled the name of your skill (or whatever you want to do to organize it). Anyways, in the common event, make a show picture command and move it from off screen to on screen or to fade on or how ever you would like it to show up. I'm fairly positive that common events are called and performed before the rest of the skill is completed. So that means when the common event is finished, the skill will play out - which includes the skill animation. Very easy. If you can't do it or it isn't working how I had said, then please post a screenshot. You can upload images from your computer using sites like Tinypic.com or imageshack.us , etc.
Quote from: grafikal on November 23, 2009, 02:26:07 AM
Make the skill call a common event. Then make a common event labeled the name of your skill (or whatever you want to do to organize it). Anyways, in the common event, make a show picture command and move it from off screen to on screen or to fade on or how ever you would like it to show up. I'm fairly positive that common events are called and performed before the rest of the skill is completed. So that means when the common event is finished, the skill will play out - which includes the skill animation. Very easy. If you can't do it or it isn't working how I had said, then please post a screenshot. You can upload images from your computer using sites like Tinypic.com or imageshack.us , etc.
Well i tried the call common event but it failed :( it just didnt do anything,just did the skill.
Screenshot of what? From the maker or a picture of the thing i'm asking?
A screenshot of your database - The common event that I said make, and also a screenshot of the database of the Skill you were making.
Quote from: grafikal on November 23, 2009, 04:54:13 PM
A screenshot of your database - The common event that I said make, and also a screenshot of the database of the Skill you were making.
Here:
-event
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi284.photobucket.com%2Falbums%2Fll4%2Fphoenixn91%2Fegyeb%2F2.jpg&hash=f8d4ffff49936e991718e9fe3a50aff57c31b55a)
-skill
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi284.photobucket.com%2Falbums%2Fll4%2Fphoenixn91%2Fegyeb%2F1.jpg&hash=b80f40e86550384212124511d66a01fb0f3b7944)
I tried again (since I had the event deleted), this time it did work...but after the skill was cast :( I probly did something wrong again :-\
Well if it happens after the animation, then perhaps I was incorrect in assuming that the common event processes before the animation. It did for me when I used a movie script for summon animations.
Quote from: grafikal on November 23, 2009, 11:14:04 PM
Well if it happens after the animation, then perhaps I was incorrect in assuming that the common event processes before the animation. It did for me when I used a movie script for summon animations.
so in the end I do need a script for this ^^"
I'm probably going to say you need a small scriptbit to re-organize the order of processes. Like, have the Common Event play first, then have the skill play out. That way you can still primarily event it and it'll save a scripter a lot of unnecessary work.
Quote from: grafikal on November 24, 2009, 05:43:14 PM
I'm probably going to say you need a small scriptbit to re-organize the order of processes. Like, have the Common Event play first, then have the skill play out. That way you can still primarily event it and it'll save a scripter a lot of unnecessary work.
Sounds good as long as it works o-o
Hm, just a thought.
Why don't you try adding blank frames to the animation at the beginning so that the picture has time to play before the actual animation starts?
it doesn't work like that. They don't process at the same time, they process one at a time. So one goes first then the other goes. Your solution might work if they only were processed at the same time.
it's a pity :/ until its resolved i can't continue the creation of game x.x
I'm sure you could. Moving pictures in a game for a battle animation are shit for making a game. They rank the -lowest- on things you could be doing. You shouldn't even be caring until you're finalizing your game anyways.
Quote from: grafikal on November 25, 2009, 05:39:08 PM
I'm sure you could. Moving pictures in a game for a battle animation are shit for making a game. They rank the -lowest- on things you could be doing. You shouldn't even be caring until you're finalizing your game anyways.
well to be precise,i cant continue making the characters fully without the skills,and i dont want this to happen : this problem remains,all skills done,but problem still isnt resolved,i have to put the pic into animation,all the skill work all over again XD
usually i make characters first,so i wont make minor mistakes while making the rest of the game (story/maps/ etc) - i try to evade small errors always :3 it was hell once when i finished a smaller game and it was full of problems XD -
Ah, well have you considered making a to-do list? I find that it helps when making a game. That way you don't forget something. Like this for instance, if you can't find someone for this right now, circle it on the list and go to the next thing, then come back to this when you are actually out of options or if someone replies with the solution. :)
It goes for anything.
Quote from: grafikal on November 25, 2009, 08:14:40 PM
Ah, well have you considered making a to-do list? I find that it helps when making a game. That way you don't forget something. Like this for instance, if you can't find someone for this right now, circle it on the list and go to the next thing, then come back to this when you are actually out of options or if someone replies with the solution. :)
It goes for anything.
in a way i do have a to-do list =) when i have time i plan other things i will put in later when the problem i have dissapears (which is this curently) -i may be trying to avoid mistakes but i wont leave other things last :3 gonna do the hard parts separately before putting in them in the game -
thanks for the advice tho ;D
Hm, okay, then why don't you make the picture thing into an animation as well?
Then you do Show Animation during the common event instead.
The problem with that though is that it will be hard to place the animation on the enemy directly.
Quote from: OverlordVulcan on November 26, 2009, 02:15:23 AM
Hm, okay, then why don't you make the picture thing into an animation as well?
Then you do Show Animation during the common event instead.
The problem with that though is that it will be hard to place the animation on the enemy directly.
once i have no other choice i'll try that :/ hopefully someone will write that small script grafikal mentioned =)
thanks thanks =)
failed again -.-' (almost worked XD) any other ideas :3? anyone? or a small scriptbit that grafikal mentioned x.x?