The RPG Maker Resource Kit

RMRK RPG Maker Creation => XP => XP Event Systems => Topic started by: Mjustin on November 06, 2009, 08:21:33 PM

Title: [XP] Doom Skill
Post by: Mjustin on November 06, 2009, 08:21:33 PM
Doom Skill
Version 1.0
Author: Mjustin

Version History





Description


This system allows you to give your characters a skill that will automatically kill an enemy in five turns.

Features





Screenshots


(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FDoomScreencap1.png&hash=f1286e13bad95896c3567c9ae9d7906e0794f6f0)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FDoomScreencap2.png&hash=296995bccd5b3896b7f8dacefe507e919cbd0716)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FDoomScreencap3.png&hash=dd0a477cafb8dd4bb9f8544495b75e0cd0521958)

Demo



Attached.

Author's Notes



Title: Re: Doom Skill
Post by: shaz on November 06, 2009, 09:55:16 PM
Instead of having =5 several times in the event, you could set a variable to 5 right at the beginning, then change those commands to =[variable].  Then if you wanted to change it from 5 to more (or less) turns, you just need to change it in one spot :)
Title: Re: Doom Skill
Post by: Mjustin on November 07, 2009, 12:20:37 AM
I could, but it wouldn't work. Setting all the variables to 5 at the beginning would mean that you're setting all of them to 5 every time you use the skill, resetting the counters for the enemies. Half of the "=5" commands are for whether the enemy has Doom inflicted, and the other half are for when the system temporarily uses the variable for a 50/50 chance condition.