Doom Skill
Version 1.0
Author: Mjustin
Version History
- 1.0: Functional for up to three enemies and no players
Description
This system allows you to give your characters a skill that will automatically kill an enemy in five turns.
Features
- Works for battles with up to three enemies
- Any character can use the skill
- Options to make up to three enemies immune, and up to three enemies resistant to Doom
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FDoomScreencap1.png&hash=f1286e13bad95896c3567c9ae9d7906e0794f6f0)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FDoomScreencap2.png&hash=296995bccd5b3896b7f8dacefe507e919cbd0716)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FDoomScreencap3.png&hash=dd0a477cafb8dd4bb9f8544495b75e0cd0521958)
Demo
Attached.
Author's Notes
- Version 2.0 will have support for up to eight enemies and four player characters, as well as (maybe) player character immunities and resistances.
- When copying and pasting the system, make sure you get everything. This system uses 1 switch, 5 variables, 1 common event, 1 battle event (in the Ghost*3 troop), 2 states, 1 skill, 6 animations, and 1 animation graphic.
- To change the amount of turns for Doom to take, go to the common event. Change every control variable command that has "= 5" on the end to the number of turns it should take.
- There are some issues with the battle event activating early. If anyone knows how to fix this, I would very much appreciate knowing how as well.
Instead of having =5 several times in the event, you could set a variable to 5 right at the beginning, then change those commands to =[variable]. Then if you wanted to change it from 5 to more (or less) turns, you just need to change it in one spot :)
I could, but it wouldn't work. Setting all the variables to 5 at the beginning would mean that you're setting all of them to 5 every time you use the skill, resetting the counters for the enemies. Half of the "=5" commands are for whether the enemy has Doom inflicted, and the other half are for when the system temporarily uses the variable for a 50/50 chance condition.