Making a one time event is long, but manageable. Follow these easy steps:
1.place an event that turns on a switch
2.Place event with switch precondition
3.At the end of the event, before erasing and end processing place the switch operations in and have it set to turn off.
Finally i get my answer you know its very hard to look for good solid answers like this without the touch of sarcasm in it
Ok, i messed up there is more to it, I discovered.
First, place an event, (touch by hero and below hero) in the path of walking for the hero.
Then, open a conditional branch using a switch I call CB (numbering them helps).
Then in branch put the certan event's switch in and to off.
Before End after branch put in the same switch but on.
Now you have half of a one time event.
In the actual one time event, precondition the used switch from the branch.
Then, put in the event data as usual.
Before you put in Proceed with Movement, Erase Event, and End Event Processing put in switch CB to on.
There you have it, the one time vents the way I have found it.
Occasionally, you'll have problems with Move Event and One Time Events. I am still working on it. For now I'll allow others to help fix this problem.
Hello, to people who read this. I am a newb. Not to be conused with n00bs who are stuck up and unwanting of knowledge, like I am. I would like to say that if it is not a special(item collection basically leaving an open chest behind) then just put Erase Event at he bottom.I didn't get the girl.^ I just put Erase Event and it never happens again.
Quote from: Patcheresu on November 29, 2009, 11:19:10 PM
Hello, to people who read this. I am a newb. Not to be conused with n00bs who are stuck up and unwanting of knowledge, like I am. I would like to say that if it is not a special(item collection basically leaving an open chest behind) then just put Erase Event at he bottom.I didn't get the girl.^ I just put Erase Event and it never happens again.
... Until you leave the map and come back in. Erase event is not the tool you want when you're making cutscenes. It's actually not useful for much, come to think of it. Always,
always use switches/variables with events.
And just as a comment to this whole topic, I'd suggest taking a look at one of the many switches tutorials. While Sorohn's method might work (I haven't tested it), there are alternatives far easier, faster, and more reliable.