I hope this is in the right forum. I have search for a tutorial but didn't find one so here goes.
OK, I've been trying to figure out how to make a teleport system for my game. Lets say we have 3 towns and in each town there is a house where you can teleport from town to town but only once you've visited that town. I'm in Town A and I have visited Town B but have yet to visit Town C. So for now I can only go between town A and B but once I visit Town C I can go there as well. In a nutshell this is what I've been trying to figure out for the last 5 hours but to no avail.
Is there anyone here with some pointers? I'm at a complete lost sadly.
Note: I'm using RPG maker 2000
Alrighty Then
DTK
Sounds like all you need are a couple switches. Turn an "I can use teleport B" switch on when your character walks into town B (Normally you'd use parallel processes for this, but in this case it doesn't matter). Do the same for town C, only use a different switch, then use conditional branches for your Town B and C teleporters.
^^ Didn't make sense? Here are a couple pictures:
[spoiler=Step Un]Your event taking you to town B should look like this:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F6809%2Fporting1.jpg&hash=7ece9134303e02157990e2c17625a9212889917a)[/spoiler]
[spoiler=Step Deux]Now in your teleporter room, Use an event that looks like this. It'll make it so that you can't enter town B until you've visited it first.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F4962%2Fporting2.jpg&hash=ea509d2184131e943d95689a1114a7012270e65f)[/spoiler]
I am so sorry I haven't replayed faster. I want to thank you for teaching me how fork condition worked! I have just finished the event and it works perfectly. Thanks again!