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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Thrantus73 on October 13, 2009, 10:07:05 PM

Title: Need help with a basic problem.
Post by: Thrantus73 on October 13, 2009, 10:07:05 PM
I'm new to RPG Maker XP; I want to make my main character talk automatically right when the game starts but the problem is I don't know how to edit the main character into an event. What I mean by that is, we have a starting position for my character that you must put into the map in order for the game to commence, now how exactly do I make my character talk since I can't "edit" this starting position? The Starting position isn't even an event to start off with. So how do I make my character talk?
Title: Re: Need help with a basic problem.
Post by: Lazer Ki on October 13, 2009, 11:03:17 PM
And don't forget to make a switch and have it stop the talking on the next page.

If that is what you intended.
Title: Re: Need help with a basic problem.
Post by: Thrantus73 on October 14, 2009, 11:01:10 PM
Another newbie question, but how exactly do you stop someone from speaking? Here is what I did:

Event 1 (the one with all the text) has a condition that Switch 0001 must be on in order to activate.
Event 2 activates Common Event that turns on Switch 001 so that Event 1 will activate.
At the end of Event 1, it turns Switch 001 off.

The text appeared, but it didn't stop going even after it ended. :(

Title: Re: Need help with a basic problem.
Post by: Thrantus73 on October 14, 2009, 11:24:42 PM
Solved it. Instead of turning the common event on I simply used Event 2 to create a condition "If variable 0001 =! 2" then turn switch 0001 on, else turn switch 0001 off. Then I set the end of Event 2 to make Variable 0001 a constant of 2, so that Event 2 would turn switch 0001 off and thus prevent Event 1 from happening when I reenter to room. And then Erase Event for both.
Title: Re: Need help with a basic problem.
Post by: Thrantus73 on October 15, 2009, 01:57:46 AM
No, you don't get what I did...

The game starts off with all variables being undefined. So, what I did was, first I made it so that the condition for activating Event 1 (the event with all the text) was to have Switch 0001 on. Next, with Event 2, I created the condition: If variable "0001" does not equal 2, then turn on Switch 0001; else, turn OFF switch 0001. This would allow Event 1 to activate because currently, variable 0001 has not been set to 2. Once all the text is over with, then in Event 1 I put in "Give variable '0001' a constant of 2." This would turn Switch 0001 off because in Event 1 I stated that Switch 0001 can only be turned on if variable 0001 does NOT equal 2. Thus, Event 1 can never be played again as variable 0001 is permanently set at 2. Erase event simply removes the text.   
Title: Re: Need help with a basic problem.
Post by: Thrantus73 on October 15, 2009, 02:33:34 AM
Okay, I have another question now, though this time it might be slightly off-topic except I don't know where to put it besides this "Help" topic I've created...

How exactly do you create a battlefield where your characters stand on the right side while your enemies are on the left (the classic FF-type battle).

And an even more obvious question, how do you put pictures (backdrops) onto the map such as weapon / armor / item stores. etc?
Title: Re: Need help with a basic problem.
Post by: shaz on October 15, 2009, 08:21:44 AM
Or if you just want to put signs on buildings, use events, and find the signs in the Support group of images.
Title: Re: Need help with a basic problem.
Post by: Thrantus73 on October 15, 2009, 08:33:16 PM
QuoteOr if you just want to put signs on buildings, use events, and find the signs in the Support group of images.

About that, I thought there would be autotiles for things such as buildings or houses. There are in fact, but currently I'm using the castle town tileset and the autotile buildings look very confusing to me...all I see are some red and blue roofs, nothing else for the houses. Can someone explain how to correctly tile a house using my current tileset?

Edit: I tried putting a picture in via an event, but it doesn't show up at all when I start the game...
Title: Re: Need help with a basic problem.
Post by: Lazer Ki on October 15, 2009, 09:18:52 PM
IT needs to be activated ex, press key, hero touch, parallel process, autorun...
Title: Re: Need help with a basic problem.
Post by: Thrantus73 on October 15, 2009, 09:19:14 PM
QuoteOr if you just want to put signs on buildings, use events, and find the signs in the Support group of images.

About that, I thought there would be autotiles for things such as buildings or houses. There are in fact, but currently I'm using the castle town tileset and the autotile buildings look very confusing to me...all I see are some red and blue roofs, nothing else for the houses. Can someone explain how to correctly tile a house using my current tileset?

Edit: I tried putting a picture in via an event, but it doesn't show up at all when I start the game...

Edit 2: Solved it, but my strategy this time was even more absurd than last. I made a town house into an NPC via an event, then filled up the entire town area (save the doors that I want the player to enter) with tiles that the player cannot pass through, so the house would be solid.
Title: Re: Need help with a basic problem.
Post by: Thrantus73 on October 16, 2009, 03:03:25 AM
Quick question....how do you allow the player to start the game off with some money?
Title: Re: Need help with a basic problem.
Post by: Thrantus73 on October 16, 2009, 09:38:04 PM
I don't see why this topic doesn't belong in RMXP Troubleshooting, after all it does say "Need help with RPG Maker?" in the board's description...

Okay, I hope this isn't a really dumb question, but for some reason I can't figure it out.

Why aren't any of the monster sprites that I imported into the "Battlers" section of my game showing up when I select "Battler Graphic?" All of the character sprites show up in battle, but not my monsters.

Edit: *Sigh* As always I figure out the answer four seconds after I post...
Title: Re: Need help with a basic problem.
Post by: Thrantus73 on October 17, 2009, 04:02:12 AM
How do I create an event that restores the background music of a dungeon after a battle is over? My ME keeps on playing even after I've finished the battle.

I tried creating the event "Restore BGM" with the trigger of a parallel process, because I have no idea how to set a specific condition that says to restore BGM after a battle. It didn't work, the Victory Fanfare ME kept playing.

In the event that the above is not possible (did a bit of research on it, not even google figured it out yet...) how can I make the BGM resume from where it left off after the battle?