Hello, What exactly I mean by "Conditional Choices..." ?
let me explain it
I need 2 new funcions about the Choices,
Fist, when I hovered a one of choice, that can use other Event Command before choice that choice.. for example = I have hovered choice number 1, that do nothing, I scoll for choice number 2 and Picture number 1 change to the other Picture
Second, I need choice appeard only when I get the right item/weapon/armor in Inventory/Equiped... for example = (without item 1(sword) & 2(axe), choices appears) I cant fight him! / Run, (with item 1(sword) & 2(axe), choices appears) I cant fight him! / I can use my Sword / I smash him with m3h AXE! / Run
Hope someone knows what I mean by that >_>
And realy that will be helped when it be compatible with modern algebra's Advance Text System.
*bump*
I don't know if it's exactly what you need but have a look at that :
http://pockethouse.wordpress.com/vx/custom-battle-actions/
nono, thats not what I meant,
I need a script to change some options with "Choices"
something like [*see attached*]
Well, my ATS has something of what your looking for, in that it allows you to show or not show choices based on a switch (which consequently amounts to any condition, since you can set the switch to be true based on any regular conditions), but it doesn't have the descriptive window that you want. So it's only the second part you get, sorry. I am revising the ATS soon, so I will take into account the request and determine if it is a feasible addition.
oh yea, the switch commands, I forgot about them, thank you very much ^^;
*bump*
why are you bumping this if this is resolved?
Quote from: Leon Oswald on October 13, 2009, 07:56:27 PM
oh yea, the switch commands, I forgot about them, thank you very much ^^;
oh yea.. thats about the 2nd part of my request
I still need the 1st part, or just any other method to do that >_>