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Print Page - Adding Weapon features to rmVX

The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX => VX Event Systems => Topic started by: eroticpanda on September 28, 2009, 07:22:33 AM

Title: Adding Weapon features to rmVX
Post by: eroticpanda on September 28, 2009, 07:22:33 AM
For some very silly reason Enterbrain decided that rm2k3 was just too damn awesome and decided to dumb it down for XP and VX. I'm specifically referring to all of the customization that you could do to weapons and statuses in 2k3. equipment could bestow statuses upon its wearers and statuses could actually be made beneficial such as a regeneration status. On top of that the poison damage could be set to a specific amount AND you could say whether or not it affected you in or out of battle. Weapons could also use specific skills on attack, such as a rod that casts fireball on attack. All of these things were absolutely wonderful and I based an entire game's class system on the ability to tweak all these things. I would love to incorporate these things into my current project but have no idea how. Does anyone have ideas on how to get these things put into VX such as a list of scripts? any help would be greatly appreciated.
Title: Re: Adding Weapon features to rmVX
Post by: Grafikal on September 28, 2009, 07:42:54 AM
check the scripts database. I know there's a script for that in there. I'm pretty sure it was made by ModernAlgebra.
Title: Re: Adding Weapon features to rmVX
Post by: Kokowam on September 29, 2009, 12:31:11 AM
Quote from: eroticpanda on September 28, 2009, 07:22:33 AM
For some very silly reason Enterbrain decided that rm2k3 was just too damn awesome and decided to dumb it down for XP and VX.
Uh, the creation of the scripts system allowed the RPG Makers to create their own feature of the sort while allowing them to further expand on the flexible system of scripting.