Notice: fwrite(): Write of 461 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 59 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 1714 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 44 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 8192 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96
Print Page - Level Up Effects

The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: Cascading Dragon on September 04, 2009, 03:44:50 AM

Title: Level Up Effects
Post by: Cascading Dragon on September 04, 2009, 03:44:50 AM
Ok, I have posted this elsewhere, but I have decided to stop being lazy and share this script of mine on here.


Version  1.6
Author  ~Redyugi~
Release Date  8-8-09



Introduction

Tired of not having your HP heal when you level up? Well this script will help fix that.  It has a feauture to manage how much HP and MP are healed as well as if and which states are removed.

Features

-Manage how HP and MP heals on level up
-Manage how states are healed on level up
-Give player items upon level up
-Allows for random sets of items to be given upon level up
-Turns on switch
-Adds to a variable
-Plays common event upon level up

Script


[spoiler]####################################
### -Redyugi's Level Up Effects- ###
###      -Version 1.6-           ###
####################################
class Game_Actor < Game_Battler
  #########
  # Set up
  #########
  #
  # Health
  RECOVER_ALL_HP = false # Recover all  HP when level up?
  RECOVER_HP = true # Recovers certain amount of HP
      # If above is true
  HP_SET = false # True = Set amount of HP, False = percentage of HP
  HP_RECOVER = 97 # Amount recovered by above
  #
  # MP
  RECOVER_ALL_MP = false # Recover all MP when level up?
  RECOVER_MP = true # Recovers certain amount of MP
      # If above is true
  MP_SET = false # True = Set amount of MP, False = percentage of MP
  MP_RECOVER = 93 # Amount recovered by above
  #
  # States
  REMOVE_STATES = false # Remove certain states when level up?
  STATES_TO_REMOVE = [1, 2, 3, 4, 5, 6]  # States to remove if above is true
  REMOVE_ALL_STATES = false  # Remove all states
  #
  # Items
  GAIN_ITEMS = true  # Gain items when level up?
  RANDOM_ON = true # Want to give random set of items when level up
  RANDOM = 100
  ITEMS_GAINED_1 = [1, 3] # Gives player items using Item ID
  ITEMS_NUM = 1 #Number of items you are giving the player - 1
  RANDOM_CHANCE_1 = 30
  ITEMS_GAINED_2 = [2, 4] #IF RANDOM
  RANDOM_CHANCE_2 = 60
  ITEMS_2_NUM = 1 #Number of items you are giving the player - 1, for use with Random
  ITEMS_GAINED_3 = [5, 6] #IF RANDOM
  RANDOM_CHANCE_3 = 90
  ITEMS_3_NUM = 1 #Number of items you are giving the player - 1, for use with Random
  #
  # Switches
  SWITCH_ON = false # Turn a switch on when level up?
  SWITCH_NUMBER = 1 # Switch number
  #
  # Variable
  VARIABLE_ON = false  # Add to a variable upon level up?
  VARIABLE_NUM = 1  # What variable
  VARIABLE_ADDITION = 5 # How much to add (subtract with a negitive number)
  #
  # Common Events
  COMMON_EVENT = false #Play a common event when level up?
  EVENT_NUMBER = 3  # Which common event
  #########
  # End Set Up
  #########

  alias redyugi_level_up level_up
  def level_up
    redyugi_level_up
    @hp = maxhp if RECOVER_ALL_HP
    if RECOVER_HP
      if HP_SET == true
        @hp += HP_RECOVER
      else
        recover = maxhp * (HP_RECOVER / 100.00)
        recover.to_s
        @hp += recover.to_i
      end
    end
    @mp = maxmp if RECOVER_ALL_MP
    if RECOVER_MP
      if MP_SET
        @mp += MP_RECOVER
      else
        recover = maxmp * (MP_RECOVER / 100.00)
        recover.to_s
        @mp += recover.to_i
      end
    end
    if REMOVE_STATES
      @states -= STATES_TO_REMOVE
    end
    if REMOVE_ALL_STATES
      @states.clone.each { |i| remove_state(i) }
    end
    if GAIN_ITEMS
      if RANDOM_ON == true
        r = rand(RANDOM)
        if r <= RANDOM_CHANCE_1
          for m in 0..ITEMS_NUM
            z = ITEMS_GAINED_1[m]
            $game_party.gain_item($data_items[z], 1)
          end
        elsif r > RANDOM_CHANCE_1 and r <= RANDOM_CHANCE_2
          for m in 0..ITEMS_2_NUM
            z = ITEMS_GAINED_2[m]
            $game_party.gain_item($data_items[z], 1)
          end
        elsif r > RANDOM_CHANCE_2 and r <= RANDOM_CHANCE_3
          for m in 0..ITEMS_3_NUM
            z = ITEMS_GAINED_3[m]
            $game_party.gain_item($data_items[z], 1)
          end
        else
          w = 1+1
        end
      else
        for x in 0..ITEMS_NUM
          y = ITEMS_GAINED_1[x]
          $game_party.gain_item($data_items[y], 1)
        end
      end
    end
    if SWITCH_ON
      $game_switches[SWITCH_NUMBER] = true
    end
    if VARIABLE_ON
      $game_variables[VARIABLE_NUM] += VARIABLE_ADDITION
    end
    if COMMON_EVENT
      $game_temp.common_event_id = EVENT_NUMBER
    end
  end
end
[/spoiler]


Customization

Instructions in the script


Compatibility

It should be compatible with everything. I used an alias for it.


Screenshot

None needed


DEMO

None needed


Installation

Place above main

FAQ

Q: Is this your 1st script?

A: Yes it is. Thanks for asking.


Terms and Conditions

A thanks and credit me please
Title: Re: Level Up Effects
Post by: Grafikal on September 04, 2009, 04:11:42 AM
I really like that it plays a common event when level up and that you can give players items :)
Title: Re: Level Up Effects
Post by: Cascading Dragon on September 04, 2009, 04:52:42 AM
Thanks. I thought it'd be a good feature for some people.
I actually want to make it give random sets of items, with a chance for no items. However, the "rand()" function doesn't want to work for me  :( But I will find a way to do it, with or without the rand() function
Title: Re: Level Up Effects
Post by: Grafikal on September 04, 2009, 05:11:49 AM
I think random would be nice only if you can set which items would be randomly chosen and not just a random item from the database. Some things in the database could be quest items or really highlevel things, etc. But the idea is really nice.
Title: Re: Level Up Effects
Post by: Cascading Dragon on September 04, 2009, 05:15:22 AM
That is what I meant. lol. I wasn't thinking. lol.
I am thinking 3 sets of (your choice of) random items, and then a 4th set that will give the player nothing. Does that sound like enough?

Edit:

Also, I am trying to make it so you can control the random chance.
Title: Re: Level Up Effects
Post by: modern algebra on September 04, 2009, 01:14:19 PM
Hmm, I don't know about the random items; it seems a little strange to get items because you levelled up.

But I don't see why rand () wouldn't work for you. What are the arguments you are trying to pass?


Anyway this seems like a pretty nice script. I will add it to the index.
Title: Re: Level Up Effects
Post by: dricc on September 04, 2009, 02:03:04 PM
Instead of playing a custom event , i think it is better to put a switch on . With this switch a common event can be played easily .
Or maybe both if you want .
Title: Re: Level Up Effects
Post by: Cascading Dragon on September 04, 2009, 03:06:03 PM
Quote from: dricc on September 04, 2009, 02:03:04 PM
Instead of playing a custom event , i think it is better to put a switch on . With this switch a common event can be played easily .
Or maybe both if you want .

Well technically, you can use the common event to turn on the switch to turn on another common event. However, I will put the ability to turn on a switch in the next version.

QuoteHmm, I don't know about the random items; it seems a little strange to get items because you levelled up.

But I don't see why rand () wouldn't work for you. What are the arguments you are trying to pass?

True, but someone will find a use for it. lol.

I just use "rand(100)", but it stays at 0 for some reason. Then I tried to plug in a variable that was equal to 100 ("rand(RANDOM_CHANCE)") but it still comes out 0.

Its funny, but I had this same problem with Python.
Title: Re: Level Up Effects
Post by: modern algebra on September 04, 2009, 03:08:19 PM
That's quite strange.
Title: Re: Level Up Effects
Post by: Cascading Dragon on September 04, 2009, 03:14:32 PM
Its not the strangest thing that has happened to me. Once I had this cluster of "if"-"elsif"-"else" statements, and the "if" statement, and 2 of the "elsif" statements occured at the same time. It was quite strange.

Well, back to the script, I will have the updated script with the switch feature in a few mins

EDIT

**UPDATE**
Find the updated script in the orginal post
Title: Re: Level Up Effects
Post by: Cascading Dragon on September 12, 2009, 10:23:21 PM
Haha. Wow.
Nice job with that, btw

Thank you.

Now that I am done doing my little side project in Python, I am gonna work on some scripts again so this will get an update soon...ish
Title: Re: Level Up Effects
Post by: Cascading Dragon on September 17, 2009, 02:40:47 AM
UPDATE!

Now it can add to a variable, and it can give random sets of items upon level up.

Sorta off topic:

The reason I couldn't do the random items sooner, was because the project I was using was missing something or one of the data files was messed up. I plugged it into another project and it worked so....I am glad I figured out that its not just my bad luck
Title: Re: Level Up Effects
Post by: Sebastian Cool ^-^ on November 10, 2009, 10:42:10 AM
Redyugi Good Work Guy!!  :blizj:
Title: Re: Level Up Effects
Post by: darkjingle on August 25, 2010, 06:09:19 PM
Hi i have problem with the script. It happens with every script on this website actually, i copy the script and when i paste it, it all appears on one line. Plz help.
Title: Re: Level Up Effects
Post by: Cascading Dragon on August 25, 2010, 07:09:56 PM
Thats because you are using IE. Just paste it into Microsoft Word or Microsoft Works