The RPG Maker Resource Kit

Other Game Creation => Game Creation General Chat => Topic started by: Tezuka on August 27, 2009, 04:00:54 PM

Title: Create-A-Job
Post by: Tezuka on August 27, 2009, 04:00:54 PM
This was posted on RMN and the FFV-II forum, but I never got around to posting it here, even though I am most likely to get the some of the best ideas from RMRK.  :tpg:

Do you have an idea for a job which you think would be great in the game? Why not post your idea? You never know, it may become reality!

When creating a job, remember to put the name, desription of the job, how much AP is needed to level up and what skills are learned in the process.

Here is a template you can use:

[JOB NAME HERE]
Can use: [ARMOR] [WEAPONS]
Stats: [STAT BONUS AND NEGATIVES]
Default Ability: [ABILITY] (Can be left blank if the job hasn't got one)
Innate Abilities: [ABILITY] (Passive abilities: An ability that is always active)

[JOB DESCRIPTION HERE]

ABP to Master:

Level 1: [SKILL LEARNED]
[SKILL DESCRIPTION]
(Repeat with Level 2, level 3 etc until Master)


NOTE: You can give ideas for exclusive jobs (only one character use).

Characters Available:

Bartz
Lenna
Faris
Krile


I hope to see some great ideas.  :)




More detail on the currents jobs and usage can be seen in the FFV-II Project Thread (http://rmrk.net/index.php/topic,23814.0.html).
Title: Re: Create-A-Job
Post by: ZergMaster on November 27, 2009, 07:26:24 PM
Does this "job" mean like some kind of character class? Ex. Warrior, Wizard etc. or am I missing something? ::)
Title: Re: Create-A-Job
Post by: Grafikal on November 27, 2009, 07:53:43 PM
I'm pretty sure there's a warning that pops up before you post that says if a topic hasn't been posted in for over 2 months. As a very basic rule, don't post unless it's necessary. Gravedigger.
Title: Re: Create-A-Job
Post by: Mr_Wiggles on December 03, 2009, 11:14:23 PM
sure ill bite is this some thing that you would want to see?
this job can be open to any of those characters....
maybe you could involve a pay system as well....

[Marketing of sales]
Can use: [Brief case "shield", Business Suit "armor"] [Pencil "Dagger", letter opener"Sword"]
Stats: [High intelligence, low strength]
Default Ability: [To talk to people well]
Innate Abilities: [Charisma] * Same thing all well... lol

[This job will be about managing the Cities "Villages" resources and maintaining a moderate flow of profit of local stores.]

ABP to Master:

Level 1: [Barter]
lowers the price of items at any shops. *I'm using this skill in my game

Level 5: [Influence]
Allows the player to make a selected few people do things for them.

Level 8: [Ponder]
Raises the Intelligence for a short time

and I'm out of ideas....  >.>


if you don't want this at least i gave it a shot....
although this post is probably dead...
Title: Re: Create-A-Job
Post by: Kio on December 04, 2009, 08:45:33 PM
Quote from: grafikal on November 27, 2009, 07:53:43 PM
I'm pretty sure there's a warning that pops up before you post that says if a topic hasn't been posted in for over 2 months. As a very basic rule, don't post unless it's necessary. Gravedigger.
I thought (though i am a Leech) that that was for 6 months, grafikal.
Title: Re: Create-A-Job
Post by: Grafikal on December 05, 2009, 03:33:06 AM
60 days = 2 months.