hi sorry im new and dont know if this question has been asked but is there a script that alloowed you to make your own custom exp script like 10000, 20000, 30000 etc... if there is can someone let me know please
Hm. I might have seen this. Either I did, or I saw someone else request this. I don't remember, I'll go looking and check back.
::BLARGH::
Ok well, I didn't really find it anywhere. I think the closest I found in my 5-10 minute search was this:
http://www.rpgmakervx.net/index.php?showtopic=14594&st=0&p=127369&#entry127369
It's more for customizing the EXP for different classes compared to other classes. So like Paladins would level up faster or slower than Thieves, etc. You can already do this in the database mostly, but the script gives you much better flexibility. Maybe you can find some use out of it. If you don't use classes in your game, you could probably just set this script to one class and make your characters all the same class so that you customize the EXP easier. I don't know. Worth a try.
ok thanks man :D
Though this is for rpg maker XP, I found this...somewhere, I don't recall.
I'm sure with a bit of tweaking, it could work for VX:
Mind you, I added a bit of wordage so I could understand it better, as it had no instructions prior.
[spoiler]# Manual Experience Table Enumeration
# by RPG Advocate
=begin
To create customized xp tables for a character, make a txt document and
devise numbers for the experience.
Note: The numbers you put in are the Total experience for that level.
ie=
0
20
55
125
260
would really be this:
0 xp at level 1
20 xp to level 2
35 xp to level 3
70 xp to level 4
135 xp to level 5
Make sense?
If you don't fill in enough numbers, it will replace the numbers with the
default experience equivelant for that level.
If you put too many levels worth of experience, it will just cut off wherever
you set the max level at.
=end
# Displays error messages
# if set to true
METE_ERROR_SHOW = true
#==============================================================================
# ** Game_Actor
#------------------------------------------------------------------------------
# This class handles the actor. It's used within the Game_Actors class
# ($game_actors) and refers to the Game_Party class ($game_party).
#==============================================================================
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# * Calculate EXP
#--------------------------------------------------------------------------
alias mete_make_exp_list make_exp_list
def make_exp_list
# The original call
mete_make_exp_list
# Obtain actor and read outside experience chart if available
actor = $data_actors[@actor_id]
fname = "Data\\actor" + actor.id.to_s + "exp.rxdata"
if FileTest.exist?(fname)
get_exp_list_from_file(fname)
if @exp_file_error
@exp_list = Array.new(101)
else
return
end
end
end
#--------------------------------------------------------------------------
# * Obtain experience table from file
#--------------------------------------------------------------------------
def get_exp_list_from_file(filename)
begin
if @exp_file_error
return
end
f = File.open(filename)
list = f.readlines
list = correct_malformed_input(list)
if @exp_file_error
return
end
for i in 0..list.size - 1
list[i] = list[i].to_i
end
list = correct_erroneous_data(list)
for i in list.size..100
list[i] = 0
end
list.unshift(0)
@exp_list = list
rescue StandardError
s1 = "Unrecoverable error while reading " + @name + "'s EXP list.\n"
s2 = "Experience curve declared in the database will be used instead."
print(s1 + s2) if METE_ERROR_SHOW
@exp_file_error = true
retry
ensure
if f != nil
f.close
end
end
end
#--------------------------------------------------------------------------
# * Delete and repair experience table
#--------------------------------------------------------------------------
def correct_malformed_input(list)
lines_to_delete = []
if list.size == 0
s1 = "Warning: " + @name + "'s experience requirement file is empty. "
s2 = "Experience curve declared in the database will be used instead."
print(s1 + s2) if METE_ERROR_SHOW
@exp_file_error = true
return
end
for i in 0..list.size - 1
delflag = false
for j in 0..list[i].size - 1
if list[i][j] != 10 && list[i][j] != 32 &&
!(list[i][j] >= 48 && list[i][j] <= 57)
delflag = true
end
end
if list[i].size == 1 && list[i][0] == 10
delflag = true
end
if delflag
lines_to_delete.push(list[i])
end
end
if lines_to_delete != []
for i in 0..lines_to_delete.size - 1
list.delete(lines_to_delete[i])
end
end
for i in 0..list.size - 1
while list[i].include?(32)
list[i].slice!(0)
end
end
return list
end
#--------------------------------------------------------------------------
# * Correct the new experience table
#--------------------------------------------------------------------------
def correct_erroneous_data(list)
warnings = ""
wrong_exp = false
if list[0] != 0
list[0] = 0
s1 = "Warning: " + @name + "'s experience requirement for level 1 "
s2 = "must be zero. Automatically correcting error.\n"
warnings += s1 + s2
end
if list.size < $data_actors[@actor_id].final_level
if list.size >= 2
value = list[list.size - 1] - list[list.size - 2]
for i in list.size..$data_actors[@actor_id].final_level - 1
list[i] = list[i-1] + value
end
else
list = []
for i in 0..$data_actors[@actor_id].final_level - 1
list[i] = i
end
end
s1 = "Warning: Fewer levels than " + @name + "'s maximum level have "
s2 = "been declared. Creating temporary substitute values.\n"
warnings += s1 + s2
end
if list.size > $data_actors[@actor_id].final_level
new_list = []
for i in 0..$data_actors[@actor_id].final_level - 1
new_list[i] = list[i]
end
list = new_list
s1 = "Warning: More levels than " + @name + "'s maximum level have "
s2 = "been declared. Ignoring excess declarations.\n"
warnings += s1 + s2
end
for i in 1..list.size - 1
if list[i] <= list[i-1]
if i == list.size - 1 && list.size != 2
diff = list[i-1] - list[i-2]
list[i] = list[i-1] + diff
elsif i == list.size - 1 && list.size == 2
list[i] = 10
else
if list[i+1] > list[i-1]
diff = list[i+1] - list[i-1]
list[i] = list[i-1] + diff / 2
else
list[i] = list[i-1] + 10
end
end
wrong_exp = true
end
end
if wrong_exp
s1 = "Warning: One or more experience requirements for " + @name + " "
s2 = "is less than or equal to the previous level's requirement. "
s3 = "Creating temporary substitute values."
warnings += s1 + s2 + s3
end
if warnings != ""
print(warnings) if METE_ERROR_SHOW
end
return list
end
end
[/spoiler]