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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Shadow Phoenix on August 13, 2009, 09:16:09 PM

Title: [RESOLVED] Any way to change the maximum amount of animations allowed past 999?
Post by: Shadow Phoenix on August 13, 2009, 09:16:09 PM
I searched, but realized that that was grossly inefficient after seeing how many topics that were brought up were about animation requests

So, is there a way to change the maximum amount of animations so it is greater than 999? I plan to have alot of skills, weapons, items, etc. that, if they were by themselves, wouldn't take up too many animations (except for skills), but combined would go over the animation limit, even with some sharing of animations (heal for potion and heal, etc.)
Title: Re: Any way to change the maximum amount of animations allowed past 999?
Post by: Zylos on August 13, 2009, 09:46:29 PM
...that would be a LOT of animations, and I'm not really sure if that's possible. ._.
Title: Re: Any way to change the maximum amount of animations allowed past 999?
Post by: Grafikal on August 13, 2009, 10:47:51 PM
why the hell do you need 999+ animations
Title: Re: Any way to change the maximum amount of animations allowed past 999?
Post by: Shadow Phoenix on August 13, 2009, 10:57:24 PM
Quote from: grafikal on August 13, 2009, 10:47:51 PM
why the hell do you need 999+ animations

Because I plan to use many of the item slots, nearly all, if not all of the skill slots, alot of weapon slots, most, if not all, of the monster slots, etc.

I can only share so many animations between skills, items, basic attacks, weapons, etc. Even just 1,500 would save me quite a headache x.x
Title: Re: Any way to change the maximum amount of animations allowed past 999?
Post by: Falcon on August 14, 2009, 12:08:26 AM
Show me that you have made 500+ animations, then get back to us. 999 should be enough for anyone.
Title: Re: [RESOLVED] Any way to change the maximum amount of animations allowed past 9
Post by: Shadow Phoenix on August 17, 2009, 07:14:31 PM
Found a way when looking for reasons why the pictures wouldn't show up in my game when I wanted them

O.o; The guy who made the script made it able to affect any limits in the database, including switches and variables. They even tested up to 20,000 weapons O.o;;;