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Print Page - Custom EXP table?

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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Bash on July 20, 2009, 10:00:13 PM

Title: Custom EXP table?
Post by: Bash on July 20, 2009, 10:00:13 PM
 Is it possible to have a custom exp table thats also compatible with KGC Limit break script?
Title: Re: Custom EXP table?
Post by: tSwitch on July 20, 2009, 10:24:24 PM
Quote from: Bash on July 20, 2009, 10:00:13 PM
Is it possible to have a custom exp table thats also compatible with KGC Limit break script?

erm...I don't think you need a script for that, I'm pretty sure you can fix that up in the database.
so...yes, it is possible to have a custom exp table that's also compatible with KGC Limit break.
Title: Re: Custom EXP table?
Post by: Bash on July 20, 2009, 11:14:26 PM
I mean like set each levels exp req by hand.
Title: Re: Custom EXP table?
Post by: Falcon on July 20, 2009, 11:20:37 PM
You really want to set up 99 exp levels by hand?
Title: Re: Custom EXP table?
Post by: tSwitch on July 20, 2009, 11:47:39 PM
uhm...why?
Title: Re: Custom EXP table?
Post by: Grafikal on July 21, 2009, 12:09:25 AM
I think KGC's script breaks to lvl 999 or something. I don't remember.
Title: Re: Custom EXP table?
Post by: Bash on July 21, 2009, 12:14:54 AM
Well max level is 301, so I would have to set exp for 301 levels. Having a custom table will help with setting monster and quest exp because it will be my own set up. My mining system has currently 99 levels of custom exp and it only took me like 3 hours so 301 levels should take much longer.

Basically I want to set the amount of exp needed to level up for each level and I would like a way to do it that works with KGCs limit break script.
Title: Re: Custom EXP table?
Post by: tSwitch on July 21, 2009, 02:29:28 PM
I still see absolutely no reason why you wouldn't just do it with a mathematical curve in the database.
Title: Re: Custom EXP table?
Post by: Grafikal on July 21, 2009, 03:04:03 PM
Quote from: NAMKCOR on July 21, 2009, 02:29:28 PM
I still see absolutely no reason why you wouldn't just do it with a mathematical curve in the database.

I'm curious if the curve stops at 99 and doesn't see the script, but also I think that the script does have someplace that KGC created their own math for a curve that you can edit that continues from 100 and on. So, Bash, I would look for that if you haven't already?
Title: Re: Custom EXP table?
Post by: tSwitch on July 21, 2009, 06:11:52 PM
301 is an interesting number to stop at.
Title: Re: Custom EXP table?
Post by: Bash on July 22, 2009, 12:21:20 AM
The exp curve is ok, but I wish to do an entire custom array or w/e is need for a custom exp table that is compatible with KGC Limit Break.