<Custom Miss, Evade and Critical Battle animations.>
<July 19th, 2009>
SummaryOkay what I want this script to do is very simple. During a battle an actor and or enemy can Miss, Evade or do a Critical hit. What I want to do is be able to play a battle animation when that happens.
Example:
Ralph encounters a Slime. The slime tries to hit Ralph but misses (A animation is shown on the actor or enemy who dodged the attack!) Then Ralph gets a Critical Hit on the Slime (A animation is shown on the actor or enemy who got hit).
I hope that is clear enough...
Features Desired
- Custom battle animation when a character Critical hits, misses or evades.
- Must be able to play a different sound effect when a actor or enemy Critical hits or Misses.
- Must be compatible with STR's XP Battle system, Found here: http://strrgssvx.blog.shinobi.jp/Entry/2/
Mockupshttp://walkthrough.starmen.net/mother3/image/screens/01/flyingmouse.png
This picture shows an example of a animation being played when a actor does a Critical hit.
Games its been in
- Mother 3 (aka EarthBound 2)
Did you search?Yes
Where did you search?
- This site
- RPG Revolution Forums
- hbgames.org
What did you search for?
- Custom animations
- Battle animations
- Critical & miss animations
Bump...
That seems easy enough. Remind me of this request in about a week if nobody has taken it and I will look into it.
One thing though, you say that it shows an animation on the enemy or actor - the DBS doesn't show an actor, so am I to assume you are using a CBS? If so, what CBS?
Well i am using STR's XP Battle system script. Will that be a problem?
Well, not a problem no - but I need to see the script if I am supposed to make it compatible, and that should've been mentioned in your initial post. How else would you suppose that I could magically make animations appear on actor battlers that I didn't know existed?
Anyway, it will be fine. As I say, remind me in a week or two and I will get to work on it.
OMG thank you so much man. You rock!
I will notify you in a week or so with the script i am using.
OK, I'm just about ready to start this up. Just a quick question - do you want the cutom animation to replace the regular animation or just show up with it?
IE if you get a critical, do you want to not show the regular attack animation at all and just show the custom critical animation, or do you want to show them both.
Also, do you want different items to play different custom animations or use the same animation regardless of what weapon/item/skill is being used?
Oh no no no
I just want the Evade Miss and Critical. Thanks anyways.
And yes I do want to show the normal attack animation. Thanks for asking :)