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Other Game Creation => Program Troubleshooting => Topic started by: Mariofan0 on July 11, 2009, 07:48:37 PM

Title: (Fixed) Odd Event Problem
Post by: Mariofan0 on July 11, 2009, 07:48:37 PM
I'm using RPG maker XP and Im using Change party events, Change hero Graphic events, and teleport events to create a whole event...

what the event is doing is showing unnecessary content. which includes Swaping of sprites after a teleport, swaping of sprites during a teleport, and stuff of the sort.

I'm wondering if I could just fade out the screen and fade in when those events have taken place to avoid unwanted sprite changes...

there are several events all taking place in a row so it may be difficult to give all of the information on them.

and screenshots would be kinda hard since I have no easy way to take them and it only happens for a split second...

If I need a script in order to do this if anyone is willing to assist with that please send such script when your done...

Basically I want the game to not show the sprite change before or After a teleport event
but more like during or have some sort of fade out fade in control.
Title: Re: Odd Event Problem
Post by: stand_still on July 12, 2009, 09:34:43 AM
hey Mariofan05,

You could try fiddling around with the 'change screen colour tone' command on the second page. I've used it previously to create like a cut transition in one of my story events.

Tip: The time section is how long it takes the current screen colour to fade to the desired screen colour.

Hope this helps.  ;D
Title: (Fixed) Odd Event Problem
Post by: Mariofan0 on July 12, 2009, 01:53:13 PM
Yea it works now the only problem is delaying the fade to just the right amount...

Thanks.