Target-All Weapons
See Post Date
SummaryWeapons that have been ascribed with a "Target-All" Element from the Element database will indeed target all enemies when Attacked with. Developers should be able to name the "Target-All" Element whatever they wish.
Features Desired
- Weapons assigned with the "Target-All" Element will always target all enemies when attacked with.
- Developers should be able to rename the "Target-All" Element to whatever they wish.
- Only does the above described functions.
- Doesn't require any compatibility-breaking scripts.
Mockups<<if your scrpt has a visual aspect, replace this with simple mockup pictures
of what you'd like it to look like>>
Games its been in
- Treasures of the Rudra - Certain Bows and Guns would always attack all monsters.
- Final Fantasy VII - "W-Attack", although this was optional in this game.
Did you search?
Obviously.
Where did you search?
- The Internet
- hbgames.org
- RMRK.net
- CreationAsylum.net
- rpg-palace.com
- rmxpunlimited.net
- forum.chaosproject.com
- rpgrevolution.com
- Google.com
- http://noino.iwarp.com/
What did you search for?
- target
- all
- weapons
- attack
- enemies
- monsters
- targets
Don't patronize me.
Mature responses only, please.
OK, just wrote it up quick. Tell me if you run into any problems :)
http://rmrk.net/index.php/topic,33273.0.html
Hopefully it doesn't mess up. Good luck. Smart move using the template by the way :)
It might not work with custom battle systems, but since you didn't specify I assume you are using DBS or else a minor mod of it.
This is awesome and I love you. Thank you.
No problem! If you encounter any problems, just post in that topic. I changed the tag of the topic to resolved. If it isn't, feel free to re-edit that.