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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: slayerofman on May 28, 2009, 04:47:13 AM

Title: {REQUEST} Fable 2 Work System
Post by: slayerofman on May 28, 2009, 04:47:13 AM
Fable 2 Work System
5/27/09



Summary

If you are familiar with Fable 2's work system, that's what my goal is. If you are not, let me attempt to explain it in a boiled down way. A work system involving a visual reaction-time test. Graphically, it's a small ball-shaped icon inside of a arced cylindrical object. The ball would move all the way to the right and then back left repeating, while inside the arc an indicator (behind the icon, in the shape of the arc) will get smaller. The smaller the indicator is, the better the outcome if the player hits the button while the icon is in the indicator's area. PURPOSE: (In the instance of smithing) When the player hits the button while the icon is on indicator, the player will have completed a successful hammer to the item he's making. A certain number of successful hits will yield the item, and therefore gold for the player (pay is based per item). It would be nice to have 3 levels of indicator... In the beginning the indicator is large, if hit in this state it will equal one blacksmith hit. It should be smaller in the second, and a different color to show it's change. If hit in the second state it should equal 2 hits... Equals 3 hits in the third (also a dif color). Successful creation of the item could equal an editable number... I'd like for the player to be able to "level up" their abilities at this job, and as their level increases the speed of the icon the in arc increases also (making it more difficult to get successful hits).

Features Desired

Mockups

<(https://rmrk.net/proxy.php?request=http%3A%2F%2Fui28.gamefaqs.com%2F1435%2Fgfs_65995_2_3.jpg&hash=d757c86e4d8cd385ab95685440b44acd68a05773)

This screen is from a different part of the game, but graphically the arc/icon/indicator are the same. (yellow is stage 2 of the size of the indicator.)>

Games its been in



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Title: Re: {REQUEST} Fable 2 Work System
Post by: modern algebra on May 29, 2009, 05:32:13 PM
Neat request, though I don't think I will take it, sorry :(

I hope someone does make this script for you though. It's definitely a good idea.
Title: Re: {REQUEST} Fable 2 Work System
Post by: slayerofman on January 04, 2010, 02:13:50 AM
I still need this kind of script made to help complete my game... Not sure if i repost the whole thing, or just request a (bump?).

Help me out here admins...
Title: Re: {REQUEST} Fable 2 Work System
Post by: modern algebra on January 19, 2010, 11:57:12 PM
If you're still looking for this, Mr_Wiggles made an event system in RMXP that does it here:

http://rmrk.net/index.php/topic,37142.0.html

I'm sure the events are applicable to VX as well. It will probably be helpful.
Title: Re: {REQUEST} Fable 2 Work System
Post by: Eternal on January 24, 2010, 11:23:14 AM
Shoudln't this be changed to [completed] or something then...?
Title: Re: {REQUEST} Fable 2 Work System
Post by: modern algebra on January 24, 2010, 09:50:46 PM
If the topic creator is satisfied with the result, then s/he can edit their topic title to say [RESOLVED]. If s/he would prefer a script, then s/he is entitled to leave it as a request
Title: Re: {REQUEST} Fable 2 Work System
Post by: Eternal on January 26, 2010, 05:20:08 PM
ahh okay.

Nice find btw, i've been wanting that for ages as well xD
Title: Re: {REQUEST} Fable 2 Work System
Post by: Countdown on January 26, 2010, 06:53:22 PM
Any [simple] way to make is work with VX?
Title: Re: {REQUEST} Fable 2 Work System
Post by: Grafikal on January 26, 2010, 08:24:53 PM
Not sure what you mean by simple. Do you mean the script or the event system MA linked? It is what it is. I haven't looked at how the event system was created, but I'm sure it could be slimmed here and there, but I don't actually know. So, no.