The RPG Maker Resource Kit

RMRK RPG Maker Creation => Graphics => Resources => Battle => Topic started by: Smooth on May 27, 2009, 01:54:37 AM

Title: [XP] Animated Battlers, Animations AND MORE!!
Post by: Smooth on May 27, 2009, 01:54:37 AM
I will post all the unused Battlers, Animations & Resources from my old project that are PLENTY i must say:
*90 animated battlers, enough to make a game itself.
*aproximately 1100 frames of animations, not even half of work i was about to do for skills
*63 icons for skills
*A complety custom Menu/save-game layout (you will need MOG script and put each file in the right folder to make it work)
*Various System sounds and ME


Here are 2 examples for the batlers:
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F8022%2F1shadowbeast.png&hash=a5f4e945fb853fa8aa2855f0bc456539d97d3598)[/spoiler]
And
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F5593%2F3heromercenarysword.png&hash=b2a2ba70a52b9b6991c562bdfd85ab6c9980e0fb)[/spoiler]

NOTE: As you can see the battlers have 8 frames of animation and the death pose.. all you need to do is to
modify your script to make it work correctly... for example (Using Minkoff animated battlers script):

[spoiler]#==============================================================================
# ** Sprite_Battler
#------------------------------------------------------------------------------
#  Animated Battlers by Minkoff, Updated by DerVVulfman
#==============================================================================

class Sprite_Battler < RPG::Sprite
  #--------------------------------------------------------------------------
  # * Initialize
  #--------------------------------------------------------------------------
  alias cbs_initialize initialize
  def initialize(viewport, battler = nil)

    # Configuration
    @speed              = 8      # Framerate speed of the battlers
    @frames             = 8      # Number of frames in each pose
    @poses              = 11     # Number of poses (stances) in the template
    @mirror_enemies     = true   # Enemy battlers use reversed image
    @stationary_enemies = false  # If the enemies don't move while attacking
    @stationary_actors  = false  # If the actors don't move while attacking
    @calculate_speed    = true   # System calculates a mean/average speed
    @phasing            = false   # Characters fade in/out while attacking
    @default_collapse   = false  # Restores the old 'red fade' effect to enemies
    # Array that holds the id # of weapons that forces the hero to be stationary
    @stationary_weapons = [17,18,19,20,21,22,23,24] # (examples are bows & guns)


[/spoiler]

Now a example of the animations:

[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F4476%2Fc1part1copy.png&hash=42416a88779c1aee1528263ff13b1c2e7e7fef1c)[/spoiler]

As all of the animations are ripped images theres not a lot you can do in the game editor but add flashes and SE... some of them need to be centered manually tough.

DOWNLOAD LINK:

[spoiler]http://rapidshare.com/files/237630505/OracleResourcesP1.rar.html[/spoiler]

UPTADE***

here are the main scripts i used for these animated battlers:

http://rapidshare.com/files/239101762/Scripts_for_animated_battlers.rar.html

you put them in this order:
*Cogwells real time battle system
*Battlestatus modification
*GAUGE
*background stretch removal
*Skill casting time counter
*POS FIX
*ADITIONAL FIX
*Minkoff animated battlers
_--MAIN--_
If you find any error please tell me  :wacko:

Here are more examples for the battlers so you can see them in full zize:

A giant antlike-bug
http://img41.imageshack.us/img41/4973/1minecrawler.png
A giant reptile
http://img199.imageshack.us/img199/3846/1firelizard.png
A frost golem
http://img200.imageshack.us/img200/8862/1frostgolem.png
A man eating plant
http://img34.imageshack.us/img34/3996/1caulerpaceae.png
A Chest whit evil intentions
http://img132.imageshack.us/img132/4543/1evilchest.png
A very unfriendly slime monster
http://img194.imageshack.us/img194/7187/1slimebig.png
Our hero is here!!
http://img132.imageshack.us/img132/6632/3heroheavyguardsword.png
Title: Re: Animated Battlers, Animations AND MORE!!
Post by: Azel_Coral on May 28, 2009, 01:15:41 AM
Hm...looks interesting. I'll check these guys out.
Title: Re: Animated Battlers, Animations AND MORE!!
Post by: modern algebra on May 28, 2009, 02:45:51 AM
This stuff does look cool. Moved to the database~
Title: Re: Animated Battlers, Animations AND MORE!!
Post by: Baz Wolftail on July 08, 2009, 08:07:18 AM
Hey, I was wondering if anyone who happened to download the two zip files, could possibly post the scripts one.  The posted link doesn't work anymore, and I already got the download for the images and whatnot.  I just need the script package and I'll be all set.  Thank you.
Title: Re: [XP] Animated Battlers, Animations AND MORE!!
Post by: Relenzo2 on July 13, 2012, 03:35:25 PM
Wow. Just so you know, Smooth, you just empowered my whole game. Pretty much every enemy and char...that is enough for a game, and I plan to treat it as such.