The RPG Maker Resource Kit

RMRK RPG Maker Creation => Resources => Topic started by: Vibliribland on May 21, 2009, 09:56:10 PM

Title: Runestone
Post by: Vibliribland on May 21, 2009, 09:56:10 PM
Im in need of a Runestone graphics.

I need to place it on the map and use it as a savepoint.

Like a bush or the likes, but a runestone.

Anyone feel like drawing one? Or pointing me in the right direction =)
Title: Re: Runestone
Post by: Grafikal on May 21, 2009, 11:40:01 PM
Do you have any picture reference, cause don't get what you mean by a runestone.
Title: Re: Runestone
Post by: Vibliribland on May 22, 2009, 12:04:48 AM
http://falke.nu/wp-content/uploads/2008/04/25runsten.jpg

somerhing like that  :)
Title: Re: Runestone
Post by: Grafikal on May 22, 2009, 12:12:19 AM
ok, that looks like a decent reference to me. I'll try and make one real soon. Just lemme finish up my time in TF2 ._. lol
Title: Re: Runestone
Post by: Grafikal on May 22, 2009, 01:12:03 AM
Ok. Here's a few. They're character sheets so if you want to have it animate like a glow or something, I did that for you too.

First set is VX type, and the second set is XP set. Whatever your preference is.
Title: Re: Runestone
Post by: Vibliribland on May 22, 2009, 11:56:12 AM
Thx, looks really good.

I plan on using the big pointy one with yellow runes on it.


But I tried adding it as an event, and having it "on action button", added a text that says "hello", but when I use it in playtest, it changes form to the one above, the small one with red runes.

Strange, can you make a file with all runes exactly the same? Only the big pointy one with yellow runes.ยจ

That way even if it changes it won't notice :)


Thanks
Title: Re: Runestone
Post by: Holkeye on May 22, 2009, 12:33:53 PM
Why don't you just do it yourself? It's only an image file.
Title: Re: Runestone
Post by: Vibliribland on May 22, 2009, 12:39:09 PM
Well why don't you just build an airplane, it's just an airplane.


I have no idea how to edit that, and since he already got me those and offered to edit them for glow I thought he might be nice enough to make this change as well.
Title: Re: Runestone
Post by: Esmeralda on May 22, 2009, 01:35:33 PM
You just need to mess around with the sprite animation options in the event window. Try it out.
Title: Re: Runestone
Post by: Grafikal on May 22, 2009, 03:14:32 PM
Set it to Direction fix ._.        DUH
Title: Re: Runestone
Post by: Vibliribland on May 22, 2009, 03:46:23 PM
Thanks :)

Learning as I go.

Been reading up on some tutorials so hopefully I won't clutter the forum that much.

Thanks for all the replies in all of my thread Grafikal
Title: Re: Runestone
Post by: Grafikal on May 22, 2009, 03:57:05 PM
lol. Np, just try and learn some stuff, or experiment on your own to find new things before coming here. This should usually be a last resort.