The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Kojinus on May 08, 2009, 02:15:46 AM

Title: Move Event
Post by: Kojinus on May 08, 2009, 02:15:46 AM
I apologize for posting a lot needing help.
But... >.> There's one more.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi43.photobucket.com%2Falbums%2Fe369%2FCrazy_Pyro%2FMoveeventproblem.jpg&hash=b1f65c479baa2dfb687f66ef2abe8da43d30fe13)

I want to make a cutscene, but I need the character to move the way I want him to. But all he does is move in one direction, if I have him "Move up, Move Right" he only moves up, constantly, until he hit's the edge of something. I don't know what I'm doing wrong.

The Trigger Condition is usually a Parallel(sp?) process.
Title: Re: Move Event
Post by: Sirius on May 08, 2009, 03:43:29 AM
Hah, that's pretty weird. I gotta say, I've never used Parallel processes with cutscenes, it's either all in one event, or I call them. Unless someone comes around with the answer you're looking for, just stick to calling your events. It has the same effect, but it actually works, for whatever reason.
Title: Re: Move Event
Post by: modern algebra on May 08, 2009, 04:43:54 AM
Yeah, it's because parallel processes are called repeatedly, meaning it only gets to the first move command before it is restarted. I don't know about RM2k3, but in RMXP a Wait command after the move event can work. Also, just turning the event off after. Otherwise, Sirius' suggestion is good.
Title: Re: Move Event
Post by: Kojinus on May 08, 2009, 07:30:48 PM
Then what do I set the Trigger Condition as?

Action Key
Touched By Hero
Collision With Hero
Auto-Start
Parallel Process

I know how to call the trigger, so I have that part down. Just, unsure of the Trigger Condition.
Title: Re: Move Event
Post by: modern algebra on May 08, 2009, 07:32:59 PM
With what I said, Parallel or Autostart should be fine, though again, I am familiar with XP and VX, not 2k3. With what Sirius said, Action Key would be fine.