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Other Game Creation => Program Troubleshooting => Topic started by: memyselforwho on April 02, 2009, 08:08:44 AM

Title: Is this possible? (event or script, idk)
Post by: memyselforwho on April 02, 2009, 08:08:44 AM
I want to hide letters/numbers around a map. Once all are collected, the player can return to a door and enter the password/answer to the riddle. In some puzzles the letters will have to be collected, but for some just used as clues. Is this possible? If so, how?
Title: Re: Is this possible? (event or script, idk)
Post by: Grafikal on April 02, 2009, 02:06:43 PM
Can you explain how this is supposed to work more? at the moment... from what i THINK you want, you can do this with events, but I'm still confused as to what you're asking
Title: Re: Is this possible? (event or script, idk)
Post by: memyselforwho on April 03, 2009, 01:01:07 AM
Quote from: grafikal009 on April 02, 2009, 02:06:43 PM
Can you explain how this is supposed to work more? at the moment... from what i THINK you want, you can do this with events, but I'm still confused as to what you're asking

Thanks for the reply!

Well, what I mean is (I wrote that original message at 4am): There will be messages hidden across the map. The messages will be letters that eventually spell a word. That word needs to be entered in to a password command in order for the player to progress in to the next map. Like, a name entry box only for a password, and it'll only unlock the door if you enter the correct password. Thanks!
Title: Re: Is this possible? (event or script, idk)
Post by: tSwitch on April 03, 2009, 01:08:41 AM
no, that's completely impossible. :V

Just open the 'name actor' dialogue with a blank actor slot, and have the player input the 'password' as the dummy actor's name.  Then check the actor's name to see if it's the right value.
Title: Re: Is this possible? (event or script, idk)
Post by: memyselforwho on April 03, 2009, 03:06:40 AM
Thanks for the answer, oh and for your unnecessary sarcasm =D. Always a delight.
Title: Re: Is this possible? (event or script, idk)
Post by: modern algebra on April 03, 2009, 06:37:40 AM
Sarcasm is always necessary. Otherwise, you're just overly nice and all your posts are boring to read.
Title: Re: Is this possible? (event or script, idk)
Post by: memyselforwho on April 03, 2009, 07:56:12 AM
Quote from: Modern Algebra on April 03, 2009, 06:37:40 AM
Sarcasm is always necessary. Otherwise, you're just overly nice and all your posts are boring to read.

Can't really argue with you on that one.

EDIT: Could anyone show me an example of how this should work in the conditional branch? I tried it a few ways and I'm SURE I'm doing it wrong.
Title: Re: Is this possible? (event or script, idk)
Post by: tSwitch on April 03, 2009, 12:44:03 PM
check the actor's name
if actor's name is equal to [password]
Title: Re: Is this possible? (event or script, idk)
Post by: memyselforwho on April 04, 2009, 12:43:07 AM
Any chance you could screenshot?

Sorry for the dumbness.
Title: Re: Is this possible? (event or script, idk)
Post by: tSwitch on April 04, 2009, 03:49:09 AM
there are tabs under the conditional branch event.
find the actor tab, then in the dropdown list select 'name'
Title: Re: Is this possible? (event or script, idk)
Post by: memyselforwho on April 04, 2009, 03:50:09 AM
Quote from: NAMKCOR on April 04, 2009, 03:49:09 AM
there are tabs under the conditional branch event.
find the actor tab, then in the dropdown list select 'name'

Ohhh, ok. Now I got it, thanks a lot for all your help man.  ;D
Title: Re: Is this possible? (event or script, idk)
Post by: tSwitch on April 04, 2009, 03:56:33 AM
take some time to search through the event functions, it'll help a lot :)