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Other Game Creation => Program Troubleshooting => Topic started by: slashphoenix on March 02, 2009, 12:34:37 AM

Title: Trouble using "Enable Combo" and Monster Battle events... [Resolved]
Post by: slashphoenix on March 02, 2009, 12:34:37 AM
Basically, I want a character who can charge for one turn and unleash a combo attack the next turn using the "Enable Combo" move. I know I could use battle animations if I really wanted to, but I like the feeling of multiple little numbers popping up repeatedly with every hit.

So!

I made a skill that activated a switch "Charge Character".
Then I made a battle event that activates when "Charge Character" in ON.
The first thing it does is "Enable Combo: 3".
Then I made a Conditional Branch which, if the character uses the "Attack" (or Fight, whatever) command, it does "Enable Combo: 1" for that character, setting her back to 1 attack, and turns off the switch "Charge Character".

And this works *almost* perfectly. The only problem I have is when I charge up a character, use attack, and then use another character's command while she's executing the huge combo, the "Enable Combo: 1" won't activate and the next turn her normal attack will still be a 3-combo.

I imagine this has something to do with the Active Battle system, but I'd rather keep the game "Active" if I could (for the challenge). Is there any way to get around this?


EDIT: I figured it out. It involves four different Battle Event pages, a switch, and two variables. Here it is:

Page 1
Trigger: Turns Elapsed