Code:
<Chrono Trigger battle script>
<2/12/09>
SummaryI've been searching for something like this for quite a while now.
I'm making a VX game and I'm in desperate need of this script.
Basically what I want it to do is enter the battle without having to change into the battle scene.
I want the battle to happen right on the spot, but not in ABS style.
I'm sure most of you know what I mean if you played chrono trigger
So, can any talented scripters make this not only for me, but for the sake of many other VX users who wants to have a Chrono trigger battle system?
Features Desired
- a battle where it doesn't have to change scenes for the battle to happen
- The battle commands will pop up as soon as you meet an enemy. The battle will be in generic turn based style
- customizable Hp/mp bar(place and looks)
- customizable character animation(like the one in RPG tankentai's side view script)
- customizable Character placement
- Characters are placed at the bottom of the screen
- Enemies are at the top of the screen
- When the attack command executes, the character will run towards the target and attack
- The character must come back to its initial starting spot after the attack
- Character and enemies must not move through walls and other impassable objects while in battle
- I think it will be easier to just edit the side view scripts rather than starting it all over from scratch
MockupsThis is the closest I can make it to with side view script(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi537.photobucket.com%2Falbums%2Fff340%2Fjegnan%2Fbem2.jpg&hash=831d5eb92c7f597ce962473f770d3a4c6709b827)
Games its been in
Did you search?yes
Where did you search?
- Most Japanese sites
- rmrk
- RRR
What did you search for?
- Rpg maker VX chrono trigger battle script
youll need to go into more detail theres a template stickied in this forum that you could use
Hmmm... battle systems are always difficult scripts to make because they have to be so customized. Unlike with a menu, where scenes can be added without much difficulty, practically everything you want with a battle system has to be integrated by one scripter. So, are there any scripts that you particularly want this to be compatible with. Also, what kind of animation do you want? Just walking forward?
I probably won't make it since they are so time consuming, but those are questions I'd ask if I did. Maybe once I have finished my scripting to do list I'll take another look
you could hvae someone just modify actor positions in the Tatenkai script, and then find or make a map as battleback script.
for the sake of simplicity, they'd go through walls and stuff :/
but it's most of what you're looking for I suppose.
Quote from: Modern Algebra on February 12, 2009, 03:48:10 PM
So, are there any scripts that you particularly want this to be compatible with. Also, what kind of animation do you want? Just walking forward?
oh hi algebra! I'm using your quest script and I absolutely LOVE IT! Thanks for the nice script! Anyways, I've always wanted to combine the tankentai's sideview battle script with stray cat's XP battle script because one of the xp battle scripts actually let you have some fancy hp, mp, status, and over drive bars. I HEARD there is a script that enables those scripts to coexist, but I've yet to find one.
As for animation, it's kinda complicated. Basically I want most of the customizable animation options available in the sideview script(attack, move, evade, skill, etc). That's why I think it's best for someone to just try to edit the existing sideview script if possible.
Quote from: NAMKCOR on February 12, 2009, 04:21:24 PM
you could hvae someone just modify actor positions in the Tatenkai script, and then find or make a map as battleback script.
for the sake of simplicity, they'd go through walls and stuff :/
well I already adjusted the actor positions and all using the tankentai script. If I could find the map as battle back script then maybe I'm all set. Do you know where it is?