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Print Page - Skill Stat Breaker

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RMRK RPG Maker Creation => XP => XP Scripts Database => Topic started by: game_guy on February 11, 2009, 04:39:43 AM

Title: Skill Stat Breaker
Post by: game_guy on February 11, 2009, 04:39:43 AM
Skill Stat Breaker
Version: 1.0
Type: Misc Add-On
Key Term: Misc Add-On


Introduction

Okay this may be my final Stat Breaker script. I might make one for items who knows.
Now introducing Skill Stat Breaker! Now make ultimate skills blow your enemies to smitherines with unlimited power! Make a higher sp cost with this script!


Features



Screenshots
This is the skill Cross Cut set to power 1000000
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi307.photobucket.com%2Falbums%2Fnn318%2Fbahumat27%2Fskill.jpg&hash=4430e1ef35e57729072321f6830d1792f2af11a5)[/spoiler]


Demo

http://www.savefile.com/files/1981688 <= Has other stat breaking scripts


Script

Above Blizz's Scripts
[SPOILER]
#==============================================================================#
#                           Skill Stat Breaker                                 #
#==============================================================================#
# Okay I'm sure you know what this does. Just look at my other ones.
# Its now possible to break the skill stats now!
#
# All you do is call $scene = SkillStatBreaker.new and it'll convert the stats.
#
#
# Go to # Edit Skills Here and add a new line. On that line type this in
# $data_skills[x].y = z
# X = Skill ID
# Y = Stat, choices are power, variance, str_f, int_f, agi_f, dex_f, atk_f, eva_f, mdef_f, pdef_f, and sp_cost
# Z = Number
#
#
# Give proper credits
class SkillStatBreaker
  def main
    # Edit Skills Here
    $data_skills[57].sp_cost = 10000
    $data_skills[57].power = 100000000
    @sprite = Spriteset_Map.new
    loop do
      Graphics.update
      Input.update
      close
      if $scene != self
        break
      end
    end
    Graphics.freeze
    @sprite.dispose
  end
  def close
    $scene = Scene_Map.new
  end
end

[/SPOILER]


Instructions

Pretty much the same for the rest
$data_skills[x].y = z
X = Skill ID
Y = Stat, str_f, dex_f, eva_f, atk_f, int_f, mdef_f, pdef_f, int_f, power, variance, and sp_cost
Z = number


Compatibility

Not compatible with other stat modifing the skill stats.


Credits and Thanks



Author's Notes

Proper credit please. Post any bugs