Skill Dependent Weapons/Armor
02/20/09
SummaryBasically, I want the script, or feature (if able to be done in events), to say;
If you have this skill_id# then you are now able to use this weapon_ID# or armor_id#.
The purpose is to have special "exotic weapons" like say a whip, that no class can use as a standard weapon. However, should you spend your points and buy a skill that says Weapon Use: Whip, now any whip you find, you can equip.
Features Desired
- Ability to easily add weapons/armor to script
- Example: For Skill_ID[1] activate Armors[(1,2,3,4,10,40)]
MockupsNo visual mockup needed
Games its been in
- D&D games: Weapon/Armor Proficiencies
Did you search?Yes
Where did you search?
- rmrk.net
- hbgames.org
- rmxpunlimited.net
- creationasylum.net
What did you search for?
- items required skills
- skill dependent items
- and more variations of the above
Modern Algebra's Skill Teaching Equuipment & Item Script (http://rmrk.net/index.php/topic,24405.0.html)
Hey, thanks for the reply, but not what I'm looking for.
I don't want the equipment to teach a skill, I want the skill to enable the use of equipment.
Oh ok, I thought it was like that. Well I checked here and I doesn't seem to find it. maybe a scripter can help you.
I made the script myself, with some help from Modern Algebra, look for it in the scripts forum!