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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: themrmystery on February 05, 2009, 03:09:52 PM

Title: [Resolved] Skill dependent Weapons/Armor
Post by: themrmystery on February 05, 2009, 03:09:52 PM
Skill Dependent Weapons/Armor
02/20/09




Summary
Basically, I want the script, or feature (if able to be done in events), to say;

If you have this skill_id# then you are now able to use this weapon_ID# or armor_id#.

The purpose is to have special "exotic weapons" like say a whip, that no class can use as a standard weapon.  However, should you spend your points and buy a skill that says Weapon Use: Whip, now any whip you find, you can equip.


Features Desired

Mockups
No visual mockup needed

Games its been in




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Title: Re: [Request] Skill dependent Weapons/Armor
Post by: Knight Rider on February 05, 2009, 04:09:41 PM
Modern Algebra's Skill Teaching Equuipment & Item Script (http://rmrk.net/index.php/topic,24405.0.html)
Title: Re: [Request] Skill dependent Weapons/Armor
Post by: themrmystery on February 05, 2009, 04:22:06 PM
Hey, thanks for the reply, but not what I'm looking for.

I don't want the equipment to teach a skill, I want the skill to enable the use of equipment.
Title: Re: [Request] Skill dependent Weapons/Armor
Post by: Knight Rider on February 05, 2009, 04:33:49 PM
Oh ok, I thought it was like that. Well I checked here and I doesn't seem to find it. maybe a scripter can help you.
Title: Re: [Resolved] Skill dependent Weapons/Armor
Post by: themrmystery on February 10, 2009, 04:38:17 PM
I made the script myself, with some help from Modern Algebra, look for it in the scripts forum!