Poll
Question:
will you help me
Option 1: yes
votes: 0
Option 2: no
votes: 2
I have a part in my game that I want to have a few puzzles These are like puzzles you have to solve to get though the place.
1. I want to do a thing where you enter a room and the floor is booby trapped, so you have to walka certian path or spikes pop up and kill you
2. a picture pussle, where you walk up to a wall and push pictues in a certian order and it opens up a door
3 I want like a combination thing, for like a chest or something
4. I want like a password type thing, like you walk up to a wall and you have to spell out the passoword letter by letter, like by having different letter choices
Thats all I can think of for no off the top of my head, If anyones curious, the place is like a seceret cult hideout and at this part in my game you go though out their hideout in order to find clues and revel the idenity of the leader, thus leading into giving the game a main point, like stoping a cults evil plan to unleash an ancient demon
[spoiler=Trap](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh99%2FZylos_2007%2FTrap.png&hash=3c3a9c003a49807b68e9a515bba8eff00f8e0987)[/spoiler]
[spoiler=Picture Pushing](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh99%2FZylos_2007%2FPicturePushing.png&hash=d063d0d1a603f6efaf33b69173cde001e6b74549)
Just make similar events with the conditional branch at the end saying "If [VARIABLE] = 1, then set [VARIABLE] = 2, else reset [VARIABLE] = 0". Keep going until you get tired of it, then instead of setting the variable higher, make the event that opens the door.[/spoiler]
[spoiler=Combination Chest](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh99%2FZylos_2007%2FComboChest.png&hash=1837564ca17f37e52e2d200e2ebbd3bbe6df83f5)[/spoiler]
[spoiler=Password Wall](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh99%2FZylos_2007%2FPassword.png&hash=f3d8374ab041a7dc9155f5775f6f7398aaf9a6c7)
All you need to do is rename an extra character that isn't used. Leave the name blank in the database.[/spoiler]
Thank you
I wanted this to be a big part in my game that revels alot of things that arent made clear at the beginning of the game.
I will go ahead and work though these and let you know how it worked out for me again thanks.
I was wondering if you can type out the steps I need to do in order to do these, I am slightly blind and my eyes just dont seem to be focusing enough for me to look at the pic and do it correctly