I've searched everywhere and I can't seem to find it. I am looking for a way to implement an action timing system into my rpg. I don't mind the dbs and I'm sticking with it, but it would make gameplay a little more exciting if this was implemented.
I need a script where... if you press a button (ie the confirmation button, enter, spacebar) at the right time during an attack, you do a little more damage. Perhaps even a "Nice!" graphic would pop up if performed correctly. I realize this might be tough, and I don't know much about scripting...This is the system that was used in the Mario rpgs. If anyone can point me in the right direction, I would be most grateful.
man, there was a script at .org for this a while ago, but it's gone now :(
I might be able to make it, but I'm busy with schoolwork, so if no other scripter can get it to you before I have a break or something, I might give it a go.
it doesn't seem -too- difficult.