The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: TDS on January 27, 2009, 01:57:19 AM

Title: Sprite Reflection
Post by: TDS on January 27, 2009, 01:57:19 AM
TDS Sprite Reflection
Version: 2.4
Author: TDS
Date:Mar 30 2008

Version History



Title: Re: Sprite Reflection
Post by: modern algebra on January 27, 2009, 03:25:28 AM
It looks like another very nice scrpt. Excellent work TDS! Best New Member of the Year for sure. That's not a huge compliment since it hasn't been a month yet, but I have faith that it will hold for the next 11 months.

And the additional wave effect is a beautiful feature. I never would've thought to include something like that.


EDIT::

Should I assume that:
# Do not release, distribute or change my work without my expressed written
# consent, doing so violates the terms of use of this work.

applies to all of your work? Because I know someone posted a couple of your scripts - an old version of Alchemy and Game Logo - a little while ago. I could remove them if you do not want them to have been posted by random guy.
Title: Re: Sprite Reflection
Post by: SpriteKing on January 30, 2009, 03:43:37 AM
So. I ran into this problem. Here's the screenshot:

Can you tell me what's wrong?
Title: Re: Sprite Reflection
Post by: Heartofshadow on January 30, 2009, 06:20:05 AM
Looking at your screenshot and then glancing at the Tileset Reader script from DerVVulfman, I noticed that line 55 of his script is part of a massive "commented-out" section..

So, I don't know how you could be having a problem at line 55. That and I have no RGSS2 knowledge..
Title: Re: Sprite Reflection
Post by: TDS on January 30, 2009, 02:26:03 PM
@SpriteKing:

Line 55 of the script is an alias "alias ts_load load_database".

My only guess as for what the problem could be is that you are using a custom title screen script or the original method "load_database" for some reason no longer exist and therefore you cannot alias it which is causing the error.

@Modern Algebra:

Thank very much you for your comment it's greatly appreciated, and I'm very sorry for the late reply.

# Do not release, distribute or change my work without my expressed written
# consent, doing so violates the terms of use of this work.

Yes that would apply to all of my scripts although most when they are posted by other people they usually remove it. I don't really mind that other people post it, but they always seem to find the oldest version they can instead of contacting me for a current version of the script.

And as for the scripts only the alchemy one was supposed to be public. The logo one was a test of VX new bitmap features and if used in any games will cause a couple of errors because it was not really intended to work as a public logo. If the scripts are deleted I would gladly post them again and offer support for them here.
Title: Re: Sprite Reflection
Post by: modern algebra on January 31, 2009, 12:01:52 AM
OK, I'll delete them then. Don't feel obligated to repost them if you do not want to though ~ it's up to you.
Title: Re: Sprite Reflection
Post by: phantomaang on April 03, 2011, 01:14:14 AM
I keep getting the error

'Script 'Reflecting Water' line 298: NoMethodError occurred.
undefined method 'terrain_tag' for #<Game_Map:0x3515c00>

Any help, please?
Title: Re: Sprite Reflection
Post by: LoganF on April 03, 2011, 01:34:02 AM
Have you included DerVVulfman's Tileset Reader VX Script as well?

That method exists in that script, not TDS', so without it it will not work. It is mentioned in the OP that it requires another script which you need to download by clicking the link provided above the script TDS wrote.
Title: Re: Sprite Reflection
Post by: kriemhilde00 on April 20, 2011, 04:07:12 PM
I was wondering if anyone could make this compatible with Tricker's Caterpillar script?

http://www.rpgrevolution.com/forums/?showtopic=8040

I found other reflection script that is compatible with Trickster Caterpillar, but it was made for XP and I'm having trouble using it:
http://save-point.org/showthread.php?tid=2766

If that helps.
Title: Re: Sprite Reflection
Post by: dizzyinconthenet on July 13, 2011, 05:14:00 AM
I have a ?n, i want to make it so the sprites reflection does not show when i am using a boat or ship, it seems that when i call the boat or ship and then ride in it the characters image still shows on the water. How do i fix this? Is it that i simply have to use a different tile?

Here is a screenshot:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi749.photobucket.com%2Falbums%2Fxx139%2Fjdizzyflpro2%2F7-12-201110-10-10PM.png&hash=6b15b942fde0ec390e0b43d0c0a94f834f320cc6)

Thanks!
Title: Re: Sprite Reflection
Post by: mustidie on July 16, 2011, 03:32:02 AM
Is there away to make it show on different tiles. It will not show on my custom tiles.