SOLVED! LOOK AT REPLYS!
Alright, i know how to show the name option...
Ok, i'm going to make the game a downloadable game so the name-process is going to be a problem..
Example:
They use the name "Teddy" and i won't know that.
Question:
How do i make it to where the text, and other systems know that they used the name teddy?
Example:
If they used teddy and a character in the game was to ask them a question how would the system know the name they picked?
Thanks for taking your time to read this!
After a person types in the person's name, just replace every spot where NPCs would say the person's name with "\n[n]" (no quotes). The n in the brackets should be the number hero that the person is in the database (if it's the main character, the number would be 1, usually).
Quote from: droginator on January 26, 2009, 12:55:28 AM
After a person types in the person's name, just replace every spot where NPCs would say the person's name with "\n[n]" (no quotes). The n in the brackets should be the number hero that the person is in the database (if it's the main character, the number would be 1, usually).
Ok so if i make a guy say..(Using Teddy again :D)
Teddy, we need your help!
Where teddy is i need to put that code? instead of the name teddy?
Yes that would be correct.
"\n[1], we need your help"
Quote from: Knight Rider on January 26, 2009, 01:15:18 AM
Yes that would be correct.
"\n[1], we need your help"
Thank you very much :tpg:
Thank you, very much!!! :tpg:
Thank you, very much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg: :tpg:
Your kidding huh? >:(
Don't make that face at me :mad:
replys
there's no need to continue posting here, and in fact, there was no need to double post saying it was resolved.
also it's spelled 'replies'.
:lock: