The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Nessiah on January 03, 2009, 09:43:44 AM

Title: New Game+ Script
Post by: Nessiah on January 03, 2009, 09:43:44 AM
I've been looking around google and other communities for a persistent data/New game+ script all over... I was wondering if anyone has one?

For those who don't know, new game+/persistent data is useful for extras section if you have any for unlockables, like CG cutscenes/extra boss stages/etc.

This is for Rmvx :3

Thank you for the help!
Title: Re: New Game+ Script
Post by: Garge on January 03, 2009, 09:17:34 PM
Here's one from Rpgmakervx.net: Thread (http://www.rpgmakervx.net/index.php?showtopic=4423&hl=new+game+%5C)
Title: Re: New Game+ Script
Post by: Nessiah on January 04, 2009, 01:56:10 AM
I believe my thread wasn't as accurate as I thought ;A;

I tried the script out but what I really meant was, you don't need a save file and instead the game will create an alternate savefile for unlocked goodies such as CG, where you don't need to have a savefile to keep them alive ;-;

I have a script here made by a friend. I need to ask him about it but I could be wrong :(
Title: Re: New Game+ Script
Post by: modern algebra on January 22, 2009, 10:13:43 PM
Is this request still open?
Title: Re: New Game+ Script
Post by: Sophist on January 22, 2009, 10:56:43 PM
I dunno but this would be useful for Resident Evil and other horror games by a longshot
Title: Re: New Game+ Script
Post by: Nessiah on January 26, 2009, 03:33:25 AM
Quote from: Modern Algebra on January 22, 2009, 10:13:43 PM
Is this request still open?

Well if anyone still wants to do it yes :)
Title: Re: New Game+ Script
Post by: modern algebra on January 26, 2009, 03:19:45 PM
I might, but I'm a little confused as to what it is - if I understand, is it basically that you want to have an option in the menu where you can visit like, concept art and stuff once they are unlocked in any save file, or do you want something where if you start a new game, there are extra things within the game?

If the former is the case, do you have a mockup for what you would want that screen to look like?
Title: Re: New Game+ Script
Post by: Sophist on January 27, 2009, 01:35:34 AM
Quote from: Modern Algebra on January 26, 2009, 03:19:45 PM
I might, but I'm a little confused as to what it is - if I understand, is it basically that you want to have an option in the menu where you can visit like, concept art and stuff once they are unlocked in any save file, or do you want something where if you start a new game, there are extra things within the game?

If the former is the case, do you have a mockup for what you would want that screen to look like?

yeah that's pretty much it.

Don't play alot of survival horror games do you?
Title: Re: New Game+ Script
Post by: Nessiah on January 27, 2009, 03:01:41 AM
Basically,
In the Title screen, an extras option is available.
So for example

Player got an item that allows player to see CG scenes
but the savefile was overwritten or that it got deleted or something.

Still since the player has unlocked it previously, the Extras section will still show the CG section that he collected.

This is also helpful for extras like new game+ without requiring you to finish the game and keep the savefile you accidentally overwritten with a new game.

And as well as visual novel like games where an extra path is unlocked when you use new game :3