The RPG Maker Resource Kit

RMRK RPG Maker Creation => Resources => Topic started by: pookyblueXD on December 24, 2008, 12:45:09 AM

Title: [Request] - Working Ship Tilesets.
Post by: pookyblueXD on December 24, 2008, 12:45:09 AM
Ok, so I tried the one in the resource database, but for some strange reason, the one for tileset E doesn't work properly.
I need a working tileset.
Title: Re: [Request] - Working Ship Tilesets.
Post by: Leventhan on December 24, 2008, 02:00:45 AM
Did you set the passability correctly?
Title: Re: [Request] - Working Ship Tilesets.
Post by: Grafikal on December 24, 2008, 04:12:59 AM
TileE works fine. They don't have a higher Z value than any other tiles except A. Learn to use it.
Title: Re: [Request] - Working Ship Tilesets.
Post by: pookyblueXD on December 26, 2008, 12:01:39 AM
Just try the one that is posted on this forum.
I tried it and the png file for TileE is glitched.
Title: Re: [Request] - Working Ship Tilesets.
Post by: Grafikal on December 26, 2008, 12:18:37 AM
There's nothing wrong with it at all. You're just horrible at saving simple images.
Title: Re: [Request] - Working Ship Tilesets.
Post by: pookyblueXD on December 27, 2008, 02:46:38 PM
well, the only way I can put stuff on top of the ship is by using events... and that's stupid.
Title: Re: [Request] - Working Ship Tilesets.
Post by: Grafikal on December 27, 2008, 05:18:07 PM
That's VX's fault. Tileset E shares the same layers as TileB - D.
Title: Re: [Request] - Working Ship Tilesets.
Post by: pookyblueXD on December 27, 2008, 11:42:47 PM
Is there a way for me to change the scripting to make it work?
Title: Re: [Request] - Working Ship Tilesets.
Post by: modern algebra on December 28, 2008, 12:35:04 AM
Sort of. There is no way to do it so that it will be easy to do when making the map in the editor. However, you can achieve the effect in game by a script that takes another map and uses it as a layer. AKA, you make your base map, and then you make another map that is the same size and it could take that map and draw it on top of the base map in game, thus making it look like you have a lot of layers. It is a little hard though, as you have to draw the layer map without easy reference to the base map. Anyway, I believe that such a script exists on RPG Revolution.