ok first one...
job adv...
i no how to do every thing but this..
if character is lvl 10
text <congrats on reaching lvl 10 you can get your first job adv>
what im confused about is the (If character is lvl 10)
seccond...
how do u set what tile types a boat can go on. i want this because i would like a land boat but instead of a boat its a horse. so you get on the horse and you can ride it on land.
thats it ty if you can answer it!!! ;D
Can't you type english a bit more proper :/
If a person levels up, normally, RPGMAKER will do it
I don't really understand what you are trying to do here
I don't really know what you're asking first, but for the 'boat on land', there might be a script for it? But personally I'd do it like an event. Whenever you want to ride the horse, make an event with the horse. Walk up to the event and when you activate it, it changes your character graphic to you on a horse, or just the horse again, whichever. Also make sure you clear the event's graphic before or you'll have two horses! Also make sure that you increase your player's speed by however much you want by using the Move event command. To turn it off, you'll need a common event if you want to get off anywhere. Common event should just be a conditional branch: IF [dismounting button] is pressed, THEN: your character graphic changes back yadayadayada. No ELSE.
Quote from: magicmace3 on December 23, 2008, 12:41:03 AM
ok first one...
job adv...
i no how to do every thing but this..
if character is lvl 10
text <congrats on reaching lvl 10 you can get your first job adv>
what im confused about is the (If character is lvl 10)
seccond...
how do u set what tile types a boat can go on. i want this because i would like a land boat but instead of a boat its a horse. so you get on the horse and you can ride it on land.
thats it ty if you can answer it!!! ;D
To your first question, i think i know what you're talking about: make a common event, set the type to parallel process, then do something like this:
<conditional brach activate if switch (whatever) is OFF>
<conditional branch activate if hero reaches level 10>
<show message: YO YOU JUST REACHED LEVEL 10 YOU CAN GET A JOB NOW>
<switch operations turn switch (whatever) ON>
<end>
<otherwise>
<>
<end>
To explain that pile of crap to you: First, you have to make a conditional branch or fork or whichever. Find the section dealing with switches, and make a new switch. A switch is basically like a light switch, and with conditional branches you can decide what that light switch does. (Although conditional branches are much more versatile than that, a conditional branch basically says "YO IF THIS HAPPENS DO THIS OTHERWISE DO THAT.") Make sure the event activates when the switch you made is off. the next conditional branch basically contains what you requested first, it activates when the hero is level 10. I'd make it your main character if you have a party going. Then the rest is simple: write whatever you want to appear in a message box, maybe make a fancy noise(with play SE or whichever) and then the switch is turned on. The switch is to prevent from a loop from occurring, without that your message would just keep on appearing. Then, you should be about done.
Quote from: *kitkatkan* on December 23, 2008, 03:30:36 AM
Quote from: magicmace3 on December 23, 2008, 12:41:03 AM
ok first one...
job adv...
i no how to do every thing but this..
if character is lvl 10
text <congrats on reaching lvl 10 you can get your first job adv>
what im confused about is the (If character is lvl 10)
seccond...
how do u set what tile types a boat can go on. i want this because i would like a land boat but instead of a boat its a horse. so you get on the horse and you can ride it on land.
thats it ty if you can answer it!!! ;D
To your first question, i think i know what you're talking about: make a common event, set the type to parallel process, then do something like this:
<conditional brach activate if switch (whatever) is OFF>
<conditional branch activate if hero reaches level 10>
<show message: YO YOU JUST REACHED LEVEL 10 YOU CAN GET A JOB NOW>
<switch operations turn switch (whatever) ON>
<end>
<otherwise>
<>
<end>
To explain that pile of crap to you: First, you have to make a conditional branch or fork or whichever. Find the section dealing with switches, and make a new switch. A switch is basically like a light switch, and with conditional branches you can decide what that light switch does. (Although conditional branches are much more versatile than that, a conditional branch basically says "YO IF THIS HAPPENS DO THIS OTHERWISE DO THAT.") Make sure the event activates when the switch you made is off. the next conditional branch basically contains what you requested first, it activates when the hero is level 10. I'd make it your main character if you have a party going. Then the rest is simple: write whatever you want to appear in a message box, maybe make a fancy noise(with play SE or whichever) and then the switch is turned on. The switch is to prevent from a loop from occurring, without that your message would just keep on appearing. Then, you should be about done.
I love the way you explain things lol :lol: , but yes, that is the simplest way to this. Also if you want this message to reach every place in the game, make sure it's in a common event with parallel process.