Sketches for upcoming 3D projects.
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F2302%2Fshieldfaceconceptfv8.jpg&hash=9a599a2939d03cf167e45b3fa36abea1b6abddea)[/spoiler]
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Shield Face Completed:
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F7854%2Fshieldfacescreenshot1ky6.jpg&hash=820a30c2f76c1ebc0a8d8512df7f441040038452)[/spoiler]
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the second one is just wild!
it looks like it was taken by a camera with focus set on the door making the outer object blurry and unfocused <3
You know, I'm going to have to dig up someone to be some competition for you. You're just too good. :mad:
Also, +rep for the awesomeness of the second picture.
Wow, thanks a lot.
You don't have to find me any competition, by the way; I have plenty.
Both are great, I wonder how the monster will be responding its visitors.
Typically, the monster greets its visitors with a crushing head butt. =)
Here's some friendly criticism.
I'll work backwards lol.
The interior, is awesome. I feel like it's a bit more than concept. Also my take on art is process so I love seeing where artists are coming from and working to so it's nice to see a more fleshed and worked out, 'refined' even, background while the foreground more simple and started.
The beast is really neat. He appears more in the final stages. I don't think he feels quite so grounded yet. I feel like he appears lighter than he is. His back two legs appear grounded fine, it's the foremost that seem less grounded. I think it's a lot to do with lights and shadows, as light has that effect on things :/ .
Overall, it's amazing. As I'd expect from ya ;)
Hey man, really appreciate the crits!
I agree, as stand alone pieces they do lack a lot. I painted these more for the sake of presenting an idea and wasn't too concerned with how they looked as actual pieces.
That's a very cool tribal interior thing. I think it's interesting that you did do the back more detailed and front blurry, what led you to make that kind of decision with the artwork?
It's not actually blurry per se. It's his process. What you see in the foreground is what his background did look like until he worked a more. Asides from the given effect, it's nice to see process.
Yep, grafikal is correct. I usually refine the focal point first. In this case, I just never got around to defining anything else.
Amazing garygill. I love them :3
Will you show us some pictures of the 3D versions when you are done with them?
Please do :3
Great job gary~
Yeah, I plan to show the 3D works when they're done.
WIP:
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F874%2Fshieldfacemodelwipyg2.jpg&hash=58eb292428a9dc53e8590f7e858362bc1efa64f3)[/spoiler]
what do you call him?
I call him shield-face. =)
Oh man it took me a while to load them but it was worth it ;8
I hope to see the 3d version soon! They fee like matte painting <3
Thank you! Both paintings were painted from scratch in Photoshop. I posted a work in progress shot of the model that I'm currently working on. A couple posts back.
Very talented. One thing I haven't learned yet was any 3D software.Very cool.
Awesome, can't wait for the colored version of shield-face.
Pretty much done the modeling. It's 5,996 polys in total. =)
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg354.imageshack.us%2Fimg354%2F4291%2Fshieldfacemodelwip2rx6.jpg&hash=67bca24406d0687a250a38bac9245284ade036f3)[/spoiler]
your second sketch looks very myst-esque. Has Cyan Worlds hired you LOL.
Dude, I wish...
Wow, those are really cool! I didn't know there was a 3D program for public use... :o
Quote from: Zendah on December 08, 2008, 06:40:22 PM
Wow, those are really cool! I didn't know there was a 3D program for public use... :o
Um, there's a lot of them actually. Maya, 3dsmax, Zbrush, and more.
They're not free though.
Done. =)
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Now that is criminally awesome!
There are, in fact, many. I used to use Poser and Bryce 3D back in 2003. I'm sure there are much better and more powerful programs you can find [legally or otherwise] all over the place nowadays.
That's amazing man. :o
I just don't like the yellow eyes.
the claws give me the impression he is trying to type on a keyboard. Their angle seems slightly off. Also shouldnt the back legs have a bit of protection. They look flimsy compared to the front
=O
we shall all bow to garygills wide breadth of might yet again.
Damn I love those textures.
I love how smooth it is as well, I think the yellow eyes fit perfectly to it though
Thanks a lot for the comments and crits, guys.
@ahref - Sorry you don't like the claws/back legs ;_;
@DeathLock - As Nessiah said, I personally feel the yellow eyes work.
is it going to be animated at some point?
Well, everything mortal has a weakness. If it didn't it wouldn't be realistic.
I like the yellow eyes too. Good job. :)
@ahref - Yeah, probably.
@Tsunokiette - Thanks!
yeah, all I can say is that the claws are curved back a little too much. Claws that long would dig into the ground as the pad of the foot lays flat, at least that's what it seems like it should be doing.
Other than that, totally amazing.
Do you draw all your texture maps from scratch? I remember that texturing was the most painstaking/annoying part of doing 3d. Yours is very impressive.
Thank you.
I use a combination of photo-manipulation and painting. Also, lighting affects the look of the textures substantially.
Sweet job, gary :3
So I assume you used photoshop's 3d layers for the textures?
Sometimes I wonder how 3d texturing actually works. :|
It's kind of hard to explain with words, but basically, you use the 3D program to "unwrap" the object you want to texture. It's like taking a Halloween mask and flattening it out. The computer gives you a grid that you tweak until it is in a shape that resembles a flattened out version of your model. You then export the grid and use it as a guide to paint your texture in Photoshop. You then export the texture from Photoshop and apply it to your model as a material.