Limit Inventory
November 21, 2008
Summary
Basically, I want the average inventory menu to be revamped and make it so that a player can only carry a limited stock. [There are banks in my game...]
Features Desired
- Able to set a custom LIMIT to the player's inventory.
- Clearly shows the number of empty inventory slots left in the upper right corner with the bitmap image.
- Leaves an empty area visually specifying the empty slots left in your inventory.
- The empty slots being able to be cursored over.
- Able to have certain items be stackable.
- Able to use a call script or similar in-game to change a player's inventory limit.
- Armor, Weapons, Accessories, etc. all attribute to filling the inventory spaces unless equipped. If the inventory is full, the player cannot unequip anything until the player has an inventory slot open.
- Able to discard items from your inventory (rendering it gone forever (or not if that's possible, like being able to re-pick up items you drop like in Baldur's Gate...))
- A sub-window that appears if you pick up an item or are given an item and your inventory is full so that you are able to choose between dropping the newly acquired items or dropping items within your inventory to make space for the new items.
- Additionally to the condition above this, have an option to make some items not discard-able (like quest items), however making it possible to turn this on and off (so that you can deposit them in banks and such.)
Mockups
I took the time to cleanly show exactly how I want it to look when it's finished.
Note that certain items are stackable like the 'Bomb' item in this window.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi37.tinypic.com%2F2vvnh9f.jpg&hash=323737472c634211c5bff61af73c13735597da46)
Games its been in
I don't know. Just whatever has a limited inventory I suppose.
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