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RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: Kail200X on November 03, 2008, 10:52:21 PM

Title: Megaman Ideas......
Post by: Kail200X on November 03, 2008, 10:52:21 PM
Well, awhile back, I'd had some interesting innovations that could be implemented into a Megaman game. Granted it would take eons to code in GM (maybe), but I can't say it wouldn't be cool to have in the series.


SKILLMIXER SYSTEM

In this, of course, Megaman would still get special weapons from the bosses, but not only that, he would be able to mix and match different weapons to get new ones. For example:

Atomic Fire + Air Shooter = Burning Syphon (Or something like that, you get the general idea.)

The combination of weapons would be used to solve complex puzzles on maps, or to create new utilities that Megaman could use to help himself along.

COMBO RUSH SYSTEM

Instead of having Megaman just shoot his buster, he could chain attacks together like so:

Punch+Punch+Kick+Kick+Finisher(Flipkick)
OR
Kick+Kick+Flipkick+Slidekick (Would send enemy into the air...)+Finisher(Chargeshot)

Stuff like that. Also, a juggle feature'd probably be cool too... but probably wouldn't work so hot on bosses.


That's all I could think of as far as the classic series goes, would have been cool if they did something like this for *cough* MegaMan 9 instead of regurgitating the old stuff again...


If anyone wants to do something with this, kudos to you. xD
Title: Re: Megaman Ideas......
Post by: Holkeye on November 03, 2008, 11:31:33 PM
People who don't appreciate what they did with Megaman 9 have no business liking Megaman in the first place.
Title: Re: Megaman Ideas......
Post by: Kail200X on November 04, 2008, 12:00:53 AM
Aw, c'mon. I'm just saying that other things can be done with Megaman besides just giving him 8 boss weapons and the occasional Rush adaptor.

And P.S., I loved MM9, despite me sounding hypocritical. I just wish they'd do something more, create something more expansive... playing it now, actually. (Freaking infinite maze D:!)

Moreover, this isn't a thread meant for argumentation, these are simply ideas that could be utilized in Game Maker for a Megaman fangame.
Title: Re: Megaman Ideas......
Post by: Kokowam on November 04, 2008, 03:31:59 AM
But if it's a fangame... Shouldn't it be like the game it's fanned after? Lol.
Title: Re: Megaman Ideas......
Post by: Kail200X on November 04, 2008, 05:37:42 AM
~_~; Meh... if nothing else, I think the skillmix system would be a great branch-out, save the combos... :P