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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: kermen on October 05, 2008, 08:25:52 PM

Title: [resolved]ow do i make an npc be able to let you select class
Post by: kermen on October 05, 2008, 08:25:52 PM
i know how do make one that changes name but how do i do job?
Title: Re: how do i make an npc be able to let you select class
Post by: codemeister1990 on October 05, 2008, 08:30:54 PM
Well unless there is a shorter way
copy the same actor into a few separate numbers on the database
and change their classes to whatever options you want
then have the event (npc) ask you what class, and while you'll really
be switching actors, no one will know the difference
of course this only works at the start of a game before you've collected
any experience
Title: Re: how do i make an npc be able to let you select class
Post by: kermen on October 05, 2008, 09:07:58 PM
okay now i need help i forgot how to make them change the chars name to whatever they want could you tell me how?
Title: Re: how do i make an npc be able to let you select class
Post by: codemeister1990 on October 05, 2008, 09:45:56 PM
-.- I'm bored = you lucky

3rd page of event editor...name input processing
Title: Re: [resolved]ow do i make an npc be able to let you select class
Post by: Orthone on October 17, 2008, 05:27:16 AM
Or, Instead of wasting a whole bunch of character slots.. use the 'Change Class...' event in the first tab under Actor.. It keeps the same exp.. items.. everything.. Just changes what they are..
Title: Re: [resolved]ow do i make an npc be able to let you select class
Post by: codemeister1990 on October 21, 2008, 07:13:48 PM
just curious, was that in xp?
Title: Re: [resolved]ow do i make an npc be able to let you select class
Post by: Orthone on October 21, 2008, 10:27:06 PM
I believe so.. Download XP and look for it..
Title: Re: [resolved]ow do i make an npc be able to let you select class
Post by: codemeister1990 on October 23, 2008, 02:03:02 AM
I have xp, but never saw that option
*opens xp*
...
whaddya know, it was an option
oh well, the way I used worked for what I needed :P