The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Jensen on September 25, 2008, 06:51:06 PM

Title: [REQ.] Character Creation
Post by: Jensen on September 25, 2008, 06:51:06 PM
Hi, everyone!

What I need is a script that allows the player to create a character at the beginning of the game!

I want the player to able to choose from a number of classes, faces & sprites and come up with a name. I´m using an evented
trade system so it would be very cool if the the player could choose from a couple of trades (and when a trade is chosen, like herbalism,
an assigned switch turns on). I´m just using one switch per trade (either you know the trade or you don´t), but a fancy
window when chosing trades would be great. Oh, and the character should be able to chose multiple trades (customizable).

When chosing the characters graphics I would like to be able to customize, depending on class choice. For instance, if the
player chose a mage class, the face and sprite choices should only contain mage-ish graphics. The player shouldn´t be
able to play a mage that looks like a heavy armored soldier...

Furthermore, I need the created character to always be actor no. 1 (I want to use the \n[1] command), so, if possible,
parameter curves should be tied to the class chosen, rather than an actor.

It would also be very nice if one of the creation stages would contain som sort of optional and customizable bonus hand out. Like
a few points to distribute on parameters pherhaps. Something like that...

Thanks for your time!
Title: Re: [REQ.] Character Creation
Post by: tSwitch on September 25, 2008, 06:53:19 PM
you can easily event this with messages, conditionals, and a little effort.
Title: Re: [REQ.] Character Creation
Post by: Jensen on September 25, 2008, 06:58:37 PM
Yes, I probably could event most of it. But I would like it to be windowed. And I dont think
I could make the parameter curves stick to the class chosen, insted of the actor...

But I could be wrong...
Title: Re: [REQ.] Character Creation
Post by: tSwitch on September 25, 2008, 07:02:15 PM
you could set up one actor per class, set their attribute curve, then select one to be actor 01 at the beginning of the game, with the rest of the actors starting after that.
Title: Re: [REQ.] Character Creation
Post by: Jensen on September 25, 2008, 07:12:11 PM
Hm. You´re right. But I still think I would like to have it scripted. It looks nicer. Anyway, if someone
wants to, I would be glad to see this request filled. In the meantime I´ll have it evented.

NAMCOR, if I am to event this, I should at least get a script with more choice-branches for the
choise event, right? Have that been made for VX?

EDIT:

Isn´t the \n[1] command tied to the actor set up in the database? In that case \n[1] would always
be Ralph, even if I remove him via Party Change event.
Title: Re: [REQ.] Character Creation
Post by: tSwitch on September 25, 2008, 07:20:37 PM
not sure about that last one.

Every system like this that I've seen so far has been evented and it's looked lovely :/
if you present it like a short trip through a set of maps or something, with dialogue with otherworldly spirits or something it works.

but if you want a script by all means keep the request open, I'm only offering an alternative that you could do yourself.
Title: Re: [REQ.] Character Creation
Post by: Zylos on September 25, 2008, 07:46:31 PM
Lol, why do you need a specific script for this? Redwyn was able to event this for the Take It, Make It Pass It Project only yesterday.

And if you want a script for more choices, you could always use Modern Algebra's ATS script.