Real-time-Action-SideView-Battle System
August 17, 2008.
SummarySo... I'm requesting this script that I doubt anyone can make. No turn-based battle system for me:
When encountering an enemy, the script should teleport my character to a map (a platformer one :-\) and start a battle.
In the battle, you should be able to control the side-view character (think Dollmage) with the arrow keys, and use skills
that have been assigned to keys from the menu. You should also swordslash/launch projectile with the spacebar key.
When you've won the battle, you should be teleported back to where you encountered the enemy.
Jumping would be great as well.
Features Desired
- Jumping.
- Arrow key controlling.
- Using skills with hotkeys.
- Attacking with spacebar.
- Intelligent enough enemies.(They don't just stand there and get pummeled)
- Ally Support (They need intelligence as well!)
MockupsKind of like what the battle system looks like in Dollmages game, 'Aurora Dreams'.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fsample_cbs_aurora_dreams.png&hash=c1da801b07fbef004a29ba5f42a84085e086419c)
Games its been inPretty much any platformer game... but my request is slightly different ;9
Did you search?Yes, for about two hours straight...
Where did you search?
- RMRK.net
- CreationAsylum
- Gamebaker
What did you search for?
- Battle System
- ABS
- Platform (and pretty much every variation of platformer)
If nobody
wants has the time to make one, then can somebody convert a "Linear Motion Battle System" script from RMXP to RMVX?
Thanks in advance for taking the time to read this! ;)
you're looking for a 'Linear Motion Battle System' from the Tales Of - series if I'm not mistaken.
Unfortunately there isn't currently one scripted, and I'm not sure if anyone could or has the time to pull it off. There -is- however a very similar system, although it uses the character sprites, not moving battlers. I'll try to dig it up for you.