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Print Page - [REQUEST] Real-time-Action-SideView-Battle System (Look inside @_@)

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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Evilnms on August 17, 2008, 05:13:23 AM

Title: [REQUEST] Real-time-Action-SideView-Battle System (Look inside @_@)
Post by: Evilnms on August 17, 2008, 05:13:23 AM
Real-time-Action-SideView-Battle System
August 17, 2008.




Summary
So... I'm requesting this script that I doubt anyone can make. No turn-based battle system for me:

When encountering an enemy, the script should teleport my character to a map (a platformer one  :-\) and start a battle.
In the battle, you should be able to control the side-view character (think Dollmage) with the arrow keys, and use skills
that have been assigned to keys from the menu. You should also swordslash/launch projectile with the spacebar key.
When you've won the battle, you should be teleported back to where you encountered the enemy.
Jumping would be great as well.

Features Desired

Mockups
Kind of like what the battle system looks like in Dollmages game, 'Aurora Dreams'.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fsample_cbs_aurora_dreams.png&hash=c1da801b07fbef004a29ba5f42a84085e086419c)



Games its been in
Pretty much any platformer game... but my request is slightly different  ;9



Did you search?
Yes, for about two hours straight...


Where did you search?

What did you search for?


If nobody wants has the time to make one, then can somebody convert a "Linear Motion Battle System" script from RMXP to RMVX?
Thanks in advance for taking the time to read this! ;)
Title: Re: [REQUEST] Real-time-Action-SideView-Battle System (Look inside @_@)
Post by: tSwitch on August 17, 2008, 05:15:46 AM
you're looking for a 'Linear Motion Battle System' from the Tales Of - series if I'm not mistaken.

Unfortunately there isn't currently one scripted, and I'm not sure if anyone could or has the time to pull it off.  There -is- however a very similar system, although it uses the character sprites, not moving battlers.  I'll try to dig it up for you.
Title: Re: [REQUEST] Real-time-Action-SideView-Battle System (Look inside @_@)
Post by: Evilnms on August 17, 2008, 05:17:14 AM
Quote from: NAMKCOR on August 17, 2008, 05:15:46 AM
you're looking for a 'Linear Motion Battle System' from the Tales Of - series if I'm not mistaken.

Unfortunately there isn't currently one scripted, and I'm not sure if anyone could or has the time to pull it off.  There -is- however a very similar system, although it uses the character sprites, not moving battlers.  I'll try to dig it up for you.
Thanks a lot ^_^