How to Create Sideview Doors in RPGMakerVXTUTORIAL BY: Grafikal007Purpose:If you want to enter a building or area with a single sided door from either the left or right rather than top and bottom.
Pros:- You can go into buildings THROUGH A DOOR from the sides instead of just walking into a wall
- Set up similarly like a normal door event
Cons:- Depending on your tastes you might not like the animation, but it looks fine in most games
Screenshots:[spoiler=Screenshots]
Start of door event
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F2467%2F30148051ym8.jpg&hash=d3d7642f0d7d6be5b8e23aef9a489402cb5f6d06) (http://imageshack.us)
Opened door and going in
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F9251%2F50353823yo2.jpg&hash=3941e14deedfce6fd560f03ec06349e770b160c5) (http://imageshack.us)
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Event Pages:[spoiler=Page 1]
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To begin,
- Create a new event with two pages
- Choose the graphic displayed in the screenshot (It's located in !Other3)
- Set the Priority as "Same as Characters"
- Set the Trigger to "Player Touch"
In the List of Event Commands:
- Create a sound effect if you want
- Set up the "Set Move Route" as displayed in the screen shot
The graphic of the !Door3 is this page:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2049%2F25713540yl9.jpg&hash=5f52dd7f4727b8929fedc3e68f8b645ef22a42e3) (http://imageshack.us)
This is the selected door used in this tutorial; it can be the one to the left of it to open the door the other direction.
Next:
- Turn on a Self Switch (in the tutorial it is A)
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[spoiler=Page 2]
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To continue,
- Make sure the second page's Condition is checked ON for Self Switch A (or the corresponding Self Switch from the first page of events)
- Choose the graphic shown in the screen shot of the second page
- Make sure under Options, you have "Though" checked on so that you can walk over the event
- Set the Priority to "Above Characters"; that way you appear to walk behind the door, or rather, through it
- Set the Trigger as "Autorun" so that this page automatically starts
In the List of Event Commands:
- Set a Move Route for the Player to Move Forward 2 times
- Set a Move Route for THIS event to turn "Through" OFF
- Set up a Control Self Switch again and turn OFF the same Self Switch (This resets the door for use again)
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Credits:Grafikal007
It's a pretty good alternative.
Yep :) I like it. It's good for moving room to room in a building rather than moving from outside to inside a building, there you'd probably want a wall to walk into, since you'll have a different perspective, whereas if you move room to room, you'll see the room you're moving into so seeing the door has no real affect on the game. Which is why I say the animation works fine in most games. There's a subtle jump at the beginning, but that's because of the first graphic, as it is centered, and the opening door animation open from either the right or left.
this will be very useful thx. I was wondering how you would make a door that is just like this but it is not a side view. yes i know there is a quick event but i dont like how it makes the screen go blank. i just want it so u go through the door and to the other side no transfering
Grafikal, your graphics on this excellent tutorial are gone!
I was linking to it and noticed the lack! =[
Any chance they can be recovered?
Okay, not to sound like a bitch, but, this topic was posted in last, like, 6 years ago.. And on top of that, the OP author hasn't been on for over a year...