The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Kojinus on August 07, 2008, 12:32:12 PM

Title: Resets...[Resolved]
Post by: Kojinus on August 07, 2008, 12:32:12 PM
There's probably a very obvious solution to this problem I have, but I have yet to come across it, So I thought to look to Forums for help, I searched around here and I couldn't quite find what I was looking for. Or I accidentally overlooked it. >.>

It's begun to get on my nerves only slightly, that every time say.. I leave a town, to go back out into the world, and then re-enter the town, Everything has been reset. Map Transitions seems to just reset all of the events. Say I walked into town, and killed someone, they now lay there dead and what not, I leave the town for not 30 seconds, and upon going back in, there he is, walking around again without a care in the world. I find this to be a real problem, and for the life of me I can't figure out how to fix it.
Can anyone here help me?  :-\


EDIT: I use RPG Maker 2003
Title: Re: Resets...
Post by: Sophist on August 07, 2008, 12:44:25 PM
Moving to correct area for MAXIMUM HELPAGE
Title: Re: Resets...
Post by: Kojinus on August 07, 2008, 12:48:47 PM
Thanks, sorry for posting in wrong section. D:
Title: Re: Resets...
Post by: Sophist on August 07, 2008, 12:56:45 PM
It's cool man. I don't know a solution to your problem but someone will.
Title: Re: Resets...
Post by: Kathryn on August 07, 2008, 03:39:09 PM
Okay, how do you program the soon to be dead man?

(Like, how do you program your events?)
Title: Re: Resets...[Resolved]
Post by: Kojinus on August 08, 2008, 04:12:21 AM
Quote from: kitkatkan on August 07, 2008, 03:39:09 PM
Okay, how do you program the soon to be dead man?

(Like, how do you program your events?)

Well, I have it so that once you talk to him, you have a greeting, then you have three different responses that you can use, One is a Positive response, one's sort of like an "Eh" response, and the third one is a threatening response, This was just a test though, After using the threatening response, a message popped up of the guy's reaction, and it initiated a fight. Well, I had it set so that after the fight, it would "Erase Event" which I figured would just completely get rid of it.

It didn't. I leave the area, and return, and he's alive again.