The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: zelkova on July 28, 2008, 02:34:30 AM

Title: Deployable house help
Post by: zelkova on July 28, 2008, 02:34:30 AM
I had an idea ,that there could be an item that is a deployable clubhouse. as the game goes on , addons to the clubhouse such as a shop and a place to change jobs. the only problem is, i want it to be a item that can be used from the menu at any time. how would the person, once being transfered to the clubhouse be teleported back to the place they where when they used it? becouse the place would be different every time, or at least potentialy, how would the person exit from the deployable house?
Title: Re: Deployable house help
Post by: Arclight on July 28, 2008, 06:12:57 AM
There is a 'mark' and 'recall' event system at http://www.rpgmakervx.net/?showtopic=1863 that should do the trick for you. Just add a variable that grows as you progress though the game plus a condition that checks how far into the game you are and 'recalls' you instead to a new position <house map 2> if you've progressed far enough.
Title: Re: Deployable house help
Post by: zelkova on July 29, 2008, 05:33:12 PM
thanks for the help.
Title: Re: Deployable house help
Post by: Forty on July 30, 2008, 12:10:41 AM
OR

You can have the house be useable in only certain locations, ie a statue or something.
Title: Re: Deployable house help
Post by: zelkova on July 30, 2008, 12:12:55 AM
Thats interesting. mabye.