So I've been trying to make this skill Regen. You know where you cast it and your character constantly replenishes hp while the battle still goes on. I currently have it set up as such:
Created a regen state.
Created a regen skill that inflicts regen state and calls a common event.
Common event says Conditional branch: [Aluxes] is [regen] inflicted.
Change HP [Aluxes], +5
Wait 20 frames
Change HP [Aluxes], +5
and it continues alternating between change hp and wait.
The problem is is that when this happens the battle stops until the common event runs out. I want it so that the battle still takes place while regenerating hp. I've tried everything I can think of. Is this not possible? Do I have to event it a different way? Any help is greatly appreciated.
i'm not sure if we're using the same rpg maker xp, but if i wanted regen, i would choose wait a turn instead of time frames, hope this helps
I'm just doing this... As ShadedKnight, I'd "wait 1 turn", but it seems that we both have the same problem. Actually, I don't have this "Wait x turns", except for battle events spanning... So, should I reinforce your question an add 2 things more...
1. Then how can we make that turn flow control?
2. How can I control the scope? When I create the common event, it only lets me choose or an specific character or the whole party, but I need to make it dinamic for any battler. May you all help me with this?
Thanks in advance
It's a pity you can't use Slip Damage and set it to a -ve amount so it heals rather than depletes. (without modding a script, that is)
It needs a script, end of story. Search for one.