Hi,
Does anyone know how to make it so that the hero can't get pass the grass but must stay on the road. In other words, the hero can't get pass a certain tile. I'm pretty sure you would use a common event and with variables. I'm not sure, but I think it might relate to having battles in only grassy area like in those pokemon games. I remember seeing it one time so if you have a link to that, can you please post it?
Thank you,
Theodie12345
You want a tile simply to be unpassable? :-\
All you have to do is open the database, click Tileset, and set the passability on the tile you want unpassable to X.
Wasn't what I meant, but I figured out something else using what you were telling me about. Thanks for the advise.