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Other Game Creation => Program Troubleshooting => Topic started by: Terato on June 21, 2008, 08:11:47 PM

Title: Chipset placement help (Resolved)
Post by: Terato on June 21, 2008, 08:11:47 PM
I've looked for other topics with the same question as me but I have't found any that actually helped me.

Im making a game that uses the overworld sprites of pokemon and I'm having trouble putting in the chipsets. I can import them over just fine and use some of the sprites but that's where I'm having problems. Not all of the sprites are imported into the chipsets and then there are some sprites that are present but with parts of it cut off. If it matters I'm trying to use these sprites (http://www.spriters-resource.com/nintendo/pokemon/pkmndp/display.php?file=pkmndp_cussinnohtiles.png).


Oh and is there anykind of way I can make it so that the doors of the buildings align with the characters so that they can go through the door instead of through a wall? Sorry if I'm being kind of vague I'm not sure how else to explain it.
Title: Re: Chipset placement help
Post by: &&&&&&&&&&&&& on June 24, 2008, 09:41:24 AM
That's not he right size or layout for a 2k/2k3 chipset.

RM2k/3
ChipSets
Bike Shop (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/BikeSh.png)
Cerulean City (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/CeruleanCity_Chipset.png) - RM2K3kid
Celadon City (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/Cel_City.png)
Celadon  City Gym (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/CeladonGYM.png)
Fuchsia City (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/FushiaCity_chip.png) - RM2K3kid
Gym Tiles (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/Gym.png)
Harbor (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/Harbour.png)
Interior (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/PKFC.png)
Interior 3 (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/Inner.png)
Mt. Moon (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/Cave2Mod.png) - RM2K3kid, modified by Avatar
Pewter City (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/PewterCity_chip.png) - RM2K3kid
Rock Tunnel (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/CaveMod.png) - RM2K3kid, modified by Avatar
Safari Zone (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/PK_Safari.png)
Sevi  Islands (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/Islands1.png)
Vermillion City (http://img.photobucket.com/albums/v242/DarkChronic/material/Pokemon/tileset/PK-Mod.png) - RM2K3kid, modified by Avatar



Check this out - http://www.pokecommunity.com/forumdisplay.php?f=54
Title: Re: Chipset placement help
Post by: Terato on June 24, 2008, 09:50:24 AM
Ow wow, thank you for helping me. I'm pretty sure I understand how to do it well now.

It'll be so handy  ;D