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Other Game Creation => Program Troubleshooting => Topic started by: systemsfailed on May 29, 2008, 05:32:00 PM

Title: *resolved* Changing Damage Rate of Poision (RMXP)
Post by: systemsfailed on May 29, 2008, 05:32:00 PM
Is it possible to make multiple poison status effects each with a different rate of damage? I remember in Rpg Maker 2003 you could define the percentage of damage per turn.. is it possible through a script to do it in XP
Title: Re: Changing Damage Rate of Poision (RMXP)
Post by: modern algebra on May 29, 2008, 05:33:27 PM
Yes, I believe Yeyinde wrote a script that would allow this - http://www.hbgames.org/forums/index.php?topic=14045
Title: Re: Changing Damage Rate of Poision (RMXP)
Post by: systemsfailed on May 29, 2008, 05:52:18 PM
Thank you very much :) This is exactly what i was looking for