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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Superhydrosonic on May 27, 2008, 11:53:58 AM

Title: Almost a 1-hit K.O
Post by: Superhydrosonic on May 27, 2008, 11:53:58 AM
How can I make it so an attack from a monster takes away all the players health exept 1.
Like I mean they only have 1% health left. But then the monster can't attack until the player goes first.


Title: Re: Almost a 1-hit K.O
Post by: Tsunokiette on June 07, 2008, 08:00:39 PM
I suppose you could use events to emulate the battle and that way you could have full control over what happens?

EDIT : I'm not very experienced with 2k or 2k3
Title: Re: Almost a 1-hit K.O
Post by: Corrupted_Chocobo on July 13, 2008, 10:13:56 PM
I was recreating Kefka for use as an optional boss and I encountered the same problem. What I did though was make a status condition called ??? that drains 99% HP every turn. But that really doesn't work to well, I wouldn't think....
Title: Re: Almost a 1-hit K.O
Post by: Kitten on July 14, 2008, 03:23:20 AM
Apart from using this method http://bulbapedia.bulbagarden.net/wiki/False_Swipe_(move) (http://bulbapedia.bulbagarden.net/wiki/False_Swipe_(move)) I don't know what you could do, as it's already been said you could try using events or scripting (If the game engine permits it, I dont use the old makers.) Sorry.

-?
Title: Re: Almost a 1-hit K.O
Post by: Kathryn on July 24, 2008, 04:54:39 PM
Okay please bear with me because it has been a while since i last used 2003, and it doesn't seem to want to install on my computer...

Make a battle event that activates when the monster uses the attack.  All of the code should be in the little tabs at the bottom, it's like editing an event. Make a new variable, set it to the amount of remaining amount of health the hero has, subtract one from it and then damage the hero by the amount in the variable. If you have more than one character in the party, you could either reuse the same variable repeatedly for every character, or just make one variable for each character.

That's all i gots.