For my game, I am using an equipment HUD by Moghunter, however, when displaying a black picture, the picture overlaps the HUD. I wish to fix that. Also, I wish to do so with the Treasure Name script, also by Moghunter.
The scripts I use (here we go :P):
[spoiler]Minkoffs Battle System with all add-ons (which is obviously by Minkoff)
Moghunters Shop
Moghunters Equipment Screen
Moghunters Save File script
Moghunters Item Menu
Quicksave by Moghunter
Pixelmovement (by f0tz!baerchen)
Diablo Waypoints Script (by arevulopapo)
Diablo II item system (by DarkSchneider)
Gameover to Common Event (by Mr_Smith)
The Win32::Registry
Diablo Level Up System (by Stefo)
Skip_Title by Punk
Autosave by Darklord, Blue Elf and Me™.
ADV Simple Inn Script by GoldenShadow - ShadowClan Technologies (© 2003-2005 it seems...)
Push Events by Magica
Escape Menu Hiding Script
The NoneSell_Hide script
Gold Hud by Sandgolem
Artifact Colours by Sandgolem
Random Move Fix (ALSO) by Sandgolem
Cutscene Skip by Sandgolem
SephirotSpawns Slanted Bars
Key Input script by Cybersam
Enemy HP bars
Loading Bar script by arevulopapo
Game Character Event script by Charlie Lee (I forgot what it does though...)
the Shiny CMS by Rune
the Party Changer script by Leon_Westbrooke
and...
the Quest Log by Rune[/spoiler]
I doubt that helped you very much though. I left out the Equipment HUD and the Treasure Name scripts on purpose.
Anyone? I would be happy to provide a screen ASAP.
In the HUD, they are probably either a window or a Sprite.
Whichever it is, go into the initialize menu of that window or sprite and put this:
self.z = 1000
or something - I do not know what the z is of any given picture, but 1000 should probably be over top all of them. Test it with Picture Number 50 to be sure.
OK, thanks. And yes, they all use sprites in some way or another. I'll try it out.
Now really Modern. If you have looked into the scripts you would have found that the z-value would have to be above 5000. It would only have taken a minute.
@Demonic Blade: I suggest putting 5500 or 6000 or something like that as z-value for the HUD sprites
:-[
That makes sense, label*100 I suppose?